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Worker Farm Build Status


Distribute processing tasks to child processes with an über-simple API and baked-in durability & custom concurrency options. Available in npm as worker-farm.


Given a file, child.js:

module.exports = function (inp, callback) {
  callback(null, inp + ' BAR (' + process.pid + ')')

And a main file:

var workerFarm = require('worker-farm')
  , workers    = workerFarm(require.resolve('./child'))
  , ret        = 0

for (var i = 0; i < 10; i++) {
  workers('#' + i + ' FOO', function (err, outp) {
    if (++ret == 10)

We’ll get an output something like the following:

#1 FOO BAR (8546)
#0 FOO BAR (8545)
#8 FOO BAR (8545)
#9 FOO BAR (8546)
#2 FOO BAR (8548)
#4 FOO BAR (8551)
#3 FOO BAR (8549)
#6 FOO BAR (8555)
#5 FOO BAR (8553)
#7 FOO BAR (8557)

This example is contained in the examples/basic directory.

Example #1: Estimating π using child workers

You will also find a more complex example in examples/pi that estimates the value of π by using a Monte Carlo area-under-the-curve method and compares the speed of doing it all in-process vs using child workers to complete separate portions.

Running node examples/pi will give you something like:

Doing it the slow (single-process) way...
π ≈ 3.1416269360000006  (0.0000342824102075312 away from actual!)
took 8341 milliseconds
Doing it the fast (multi-process) way...
π ≈ 3.1416233600000036  (0.00003070641021052367 away from actual!)
took 1985 milliseconds


An important feature of Worker Farm is call durability. If a child process dies for any reason during the execution of call(s), those calls will be re-queued and taken care of by other child processes. In this way, when you ask for something to be done, unless there is something seriously wrong with what you’re doing, you should get a result on your callback function.

My use-case

There are other libraries for managing worker processes available but my use-case was fairly specific: I need to make heavy use of the node-java library to interact with JVM code. Unfortunately, because the JVM garbage collector is so difficult to interact with, it’s prone to killing your Node process when the GC kicks under heavy load. For safety I needed a durable way to make calls so that (1) it wouldn’t kill my main process and (2) any calls that weren’t successful would be resubmitted for processing.

Worker Farm allows me to spin up multiple JVMs to be controlled by Node, and have a single, uncomplicated API that acts the same way as an in-process API and the calls will be taken care of by a child process even if an error kills a child process while it is working as the call will simply be passed to a new child process.

But, don’t think that Worker Farm is specific to that use-case, it’s designed to be very generic and simple to adapt to anything requiring the use of child Node processes.


Worker Farm exports a main function and an end() method. The main function sets up a “farm” of coordinated child-process workers and it can be used to instantiate multiple farms, all operating independently.

workerFarm([options, ]pathToModule[, exportedMethods])

In its most basic form, you call workerFarm() with the path to a module file to be invoked by the child process. You should use an absolute path to the module file, the best way to obtain the path is with require.resolve('./path/to/module'), this function can be used in exactly the same way as require('./path/to/module') but it returns an absolute path.


If your module exports a single function on module.exports then you should omit the final parameter. However, if you are exporting multiple functions on module.exports then you should list them in an Array of Strings:

var workers = workerFarm(require.resolve('./mod'), [ 'doSomething', 'doSomethingElse' ])
workers.doSomething(function () {})
workers.doSomethingElse(function () {})

Listing the available methods will instruct Worker Farm what API to provide you with on the returned object. If you don’t list a exportedMethods Array then you’ll get a single callable function to use; but if you list the available methods then you’ll get an object with callable functions by those names.

It is assumed that each function you call on your child module will take a callback function as the last argument.


If you don’t provide an options object then the following defaults will be used:

    workerOptions               : {}
  , maxCallsPerWorker           : Infinity
  , maxConcurrentWorkers        : require('os').cpus().length
  , maxConcurrentCallsPerWorker : 10
  , maxConcurrentCalls          : Infinity
  , maxCallTime                 : Infinity
  , maxRetries                  : Infinity
  , autoStart                   : false
  , onChild                     : function() {}


Child processes stay alive waiting for jobs indefinitely and your farm manager will stay alive managing its workers, so if you need it to stop then you have to do so explicitly. If you send your farm API to workerFarm.end() then it’ll cleanly end your worker processes. Note though that it’s a soft ending so it’ll wait for child processes to finish what they are working on before asking them to die.

Any calls that are queued and not yet being handled by a child process will be discarded. end() only waits for those currently in progress.

Once you end a farm, it won’t handle any more calls, so don’t even try!


Worker Farm is Copyright (c) 2014 Rod Vagg [@rvagg](https://twitter.com/rvagg) and licensed under the MIT license. All rights not explicitly granted in the MIT license are reserved. See the included LICENSE.md file for more details.