Find the native FLTK includes and library
By default FindFLTK.cmake will search for all of the FLTK components and add them to the FLTK_LIBRARIES variable.
You can limit the components which get placed in FLTK_LIBRARIES by defining one or more of the following three options:
FLTK_SKIP_OPENGL, set to true to disable searching for opengl and the FLTK GL library FLTK_SKIP_FORMS, set to true to disable searching for fltk_forms FLTK_SKIP_IMAGES, set to true to disable searching for fltk_images
FLTK_SKIP_FLUID, set to true if the fluid binary need not be present at build time
The following variables will be defined:
FLTK_FOUND, True if all components not skipped were found FLTK_INCLUDE_DIR, where to find include files FLTK_LIBRARIES, list of fltk libraries you should link against FLTK_FLUID_EXECUTABLE, where to find the Fluid tool FLTK_WRAP_UI, This enables the FLTK_WRAP_UI command
The following cache variables are assigned but should not be used. See the FLTK_LIBRARIES variable instead.
FLTK_BASE_LIBRARY = the full path to fltk.lib FLTK_GL_LIBRARY = the full path to fltk_gl.lib FLTK_FORMS_LIBRARY = the full path to fltk_forms.lib FLTK_IMAGES_LIBRARY = the full path to fltk_images.lib