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    1 /* Definitions for data structures callers pass the regex library.
    2    Copyright (C) 1985 Free Software Foundation, Inc.
    3 
    4                NO WARRANTY
    5 
    6   BECAUSE THIS PROGRAM IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY
    7 NO WARRANTY, TO THE EXTENT PERMITTED BY APPLICABLE STATE LAW.  EXCEPT
    8 WHEN OTHERWISE STATED IN WRITING, FREE SOFTWARE FOUNDATION, INC,
    9 RICHARD M. STALLMAN AND/OR OTHER PARTIES PROVIDE THIS PROGRAM "AS IS"
   10 WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
   11 BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
   12 FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY
   13 AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE PROGRAM PROVE
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   15 CORRECTION.
   16 
   17  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL RICHARD M.
   18 STALLMAN, THE FREE SOFTWARE FOUNDATION, INC., AND/OR ANY OTHER PARTY
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   84   4. You may not copy, sublicense, distribute or transfer this program
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   87 your rights to use the program under this License agreement shall be
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  100 
  101 In other words, you are welcome to use, share and improve this program.
  102 You are forbidden to forbid anyone else to use, share and improve
  103 what you give them.   Help stamp out software-hoarding!  */
  104 
  105 
  106 #ifndef RE_NREGS
  107 #define RE_NREGS 10
  108 #endif
  109 
  110 /* This data structure is used to represent a compiled pattern. */
  111 
  112 struct re_pattern_buffer
  113   {
  114     char *buffer;   /* Space holding the compiled pattern commands. */
  115     int allocated;  /* Size of space that  buffer  points to */
  116     int used;       /* Length of portion of buffer actually occupied */
  117     char *fastmap;  /* Pointer to fastmap, if any, or zero if none. */
  118             /* re_search uses the fastmap, if there is one,
  119                to skip quickly over totally implausible characters */
  120     char *translate;    /* Translate table to apply to all characters 
  121                            before comparing.
  122                Or zero for no translation.
  123                The translation is applied to a pattern when it is compiled
  124                and to data when it is matched. */
  125     char fastmap_accurate;
  126             /* Set to zero when a new pattern is stored,
  127                set to one when the fastmap is updated from it. */
  128     char can_be_null;   /* Set to one by compiling fastmap
  129                if this pattern might match the null string.
  130                It does not necessarily match the null string
  131                in that case, but if this is zero, it cannot.
  132                2 as value means can match null string
  133                but at end of range or before a character
  134                listed in the fastmap.  */
  135   };
  136 
  137 /* Structure to store "register" contents data in.
  138 
  139    Pass the address of such a structure as an argument to re_match, etc.,
  140    if you want this information back.
  141 
  142    start[i] and end[i] record the string matched by \( ... \) grouping i,
  143    for i from 1 to RE_NREGS - 1.
  144    start[0] and end[0] record the entire string matched. */
  145 
  146 struct re_registers
  147   {
  148     int start[RE_NREGS];
  149     int end[RE_NREGS];
  150   };
  151 
  152 /* These are the command codes that appear in compiled regular expressions, 
  153   one per byte.
  154   Some command codes are followed by argument bytes.
  155   A command code can specify any interpretation whatever for its arguments.
  156   Zero-bytes may appear in the compiled regular expression. */
  157 
  158 enum regexpcode
  159   {
  160     unused,
  161     exactn,    /* followed by one byte giving n, and then by n literal bytes */
  162     begline,   /* fails unless at beginning of line */
  163     endline,   /* fails unless at end of line */
  164     jump,    /* followed by two bytes giving relative address to jump to */
  165     on_failure_jump,     /* followed by two bytes giving relative address of place
  166                     to resume at in case of failure. */
  167     finalize_jump,   /* Throw away latest failure point and then 
  168                 jump to address. */
  169     maybe_finalize_jump, /* Like jump but finalize if safe to do so.
  170                 This is used to jump back to the beginning
  171                 of a repeat.  If the command that follows
  172                 this jump is clearly incompatible with the
  173                 one at the beginning of the repeat, such that
  174                 we can be sure that there is no use backtracking
  175                 out of repetitions already completed,
  176                 then we finalize. */
  177     dummy_failure_jump,  /* jump, and push a dummy failure point.
  178                 This failure point will be thrown away
  179                 if an attempt is made to use it for a failure.
  180                 A + construct makes this before the first repeat.  */
  181     anychar,     /* matches any one character */
  182     charset,     /* matches any one char belonging to specified set.
  183             First following byte is # bitmap bytes.
  184             Then come bytes for a bit-map saying which chars are in.
  185             Bits in each byte are ordered low-bit-first.
  186             A character is in the set if its bit is 1.
  187             A character too large to have a bit in the map
  188             is automatically not in the set */
  189     charset_not, /* similar but match any character that is NOT one 
  190                     of those specified */
  191     start_memory, /* starts remembering the text that is matched
  192             and stores it in a memory register.
  193             followed by one byte containing the register number.
  194             Register numbers must be in the range 0 through NREGS. */
  195     stop_memory, /* stops remembering the text that is matched
  196             and stores it in a memory register.
  197             followed by one byte containing the register number.
  198             Register numbers must be in the range 0 through NREGS. */
  199     duplicate,    /* match a duplicate of something remembered.
  200             Followed by one byte containing the index of the memory register. */
  201     before_dot,  /* Succeeds if before dot */
  202     at_dot,  /* Succeeds if at dot */
  203     after_dot,   /* Succeeds if after dot */
  204     begbuf,      /* Succeeds if at beginning of buffer */
  205     endbuf,      /* Succeeds if at end of buffer */
  206     wordchar,    /* Matches any word-constituent character */
  207     notwordchar, /* Matches any char that is not a word-constituent */
  208     wordbeg,     /* Succeeds if at word beginning */
  209     wordend,     /* Succeeds if at word end */
  210     wordbound,   /* Succeeds if at a word boundary */
  211     notwordbound, /* Succeeds if not at a word boundary */
  212     syntaxspec,  /* Matches any character whose syntax is specified.
  213             followed by a byte which contains a syntax code, Sword 
  214                 or such like */
  215     notsyntaxspec /* Matches any character whose syntax differs from 
  216                      the specified. */
  217   };
  218 
  219 extern char *re_compile_pattern ();
  220 /* Is this really advertised? */
  221 extern void re_compile_fastmap ();
  222 extern int re_search (), re_search_2 ();
  223 extern int re_match (), re_match_2 ();
  224 
  225 /* 4.2 bsd compatibility (yuck) */
  226 extern char *re_comp ();
  227 extern int re_exec ();
  228 
  229 #ifdef SYNTAX_TABLE
  230 extern char *re_syntax_table;
  231 #endif