/*
Licensed to the Software Freedom Conservancy (SFC) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The SFC licenses this file
to you under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "interactions_common.h"
#include "logging.h"
#include
#include
#include
unsigned long distanceBetweenPoints(long fromX, long fromY, long toX, long toY)
{
if (fromX < 0) {
LOG(WARN) << "From X appears to be < 0. Rounding to 0. " << fromX;
fromX = 0;
}
if (fromY < 0) {
LOG(WARN) << "From Y appears to be < 0. Rounding to 0. " << fromY;
fromY = 0;
}
if (toX < 0) {
LOG(WARN) << "To X appears to be < 0. Rounding to 0. " << toX;
toX = 0;
}
if (toY < 0) {
LOG(WARN) << "From X appears to be < 0. Rounding to 0. " << toY;
toY = 0;
}
assert(fromX >= 0);
assert(fromY >= 0);
assert(toX >= 0);
assert(toY >= 0);
long xDiff = abs(toX - fromX);
long yDiff = abs(toY - fromY);
// Cast first argument of pow to double, since conversion of arguments on
// Visual Studio ends up creating ambiguity.
return (long) sqrt(pow((double) xDiff, 2) + pow((double) yDiff, 2));
}