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Member "mesa-20.1.8/src/gallium/drivers/freedreno/a3xx/fd3_context.h" (16 Sep 2020, 2506 Bytes) of package /linux/misc/mesa-20.1.8.tar.xz:


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    1 /*
    2  * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
    3  *
    4  * Permission is hereby granted, free of charge, to any person obtaining a
    5  * copy of this software and associated documentation files (the "Software"),
    6  * to deal in the Software without restriction, including without limitation
    7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
    8  * and/or sell copies of the Software, and to permit persons to whom the
    9  * Software is furnished to do so, subject to the following conditions:
   10  *
   11  * The above copyright notice and this permission notice (including the next
   12  * paragraph) shall be included in all copies or substantial portions of the
   13  * Software.
   14  *
   15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
   18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   21  * SOFTWARE.
   22  *
   23  * Authors:
   24  *    Rob Clark <robclark@freedesktop.org>
   25  */
   26 
   27 #ifndef FD3_CONTEXT_H_
   28 #define FD3_CONTEXT_H_
   29 
   30 #include "util/u_upload_mgr.h"
   31 
   32 #include "freedreno_context.h"
   33 
   34 #include "ir3/ir3_shader.h"
   35 
   36 
   37 struct fd3_context {
   38     struct fd_context base;
   39 
   40     struct fd_bo *vs_pvt_mem, *fs_pvt_mem;
   41 
   42     /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes).  We
   43      * could combine it with another allocation.
   44      */
   45     struct fd_bo *vsc_size_mem;
   46 
   47     struct u_upload_mgr *border_color_uploader;
   48     struct pipe_resource *border_color_buf;
   49 
   50     /* if *any* of bits are set in {v,f}saturate_{s,t,r} */
   51     bool vsaturate, fsaturate;
   52 
   53     /* bitmask of sampler which needs coords clamped for vertex
   54      * shader:
   55      */
   56     unsigned vsaturate_s, vsaturate_t, vsaturate_r;
   57 
   58     /* bitmask of sampler which needs coords clamped for frag
   59      * shader:
   60      */
   61     unsigned fsaturate_s, fsaturate_t, fsaturate_r;
   62 
   63     /* some state changes require a different shader variant.  Keep
   64      * track of this so we know when we need to re-emit shader state
   65      * due to variant change.  See fixup_shader_state()
   66      */
   67     struct ir3_shader_key last_key;
   68 };
   69 
   70 static inline struct fd3_context *
   71 fd3_context(struct fd_context *ctx)
   72 {
   73     return (struct fd3_context *)ctx;
   74 }
   75 
   76 struct pipe_context *
   77 fd3_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
   78 
   79 #endif /* FD3_CONTEXT_H_ */