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Member "mesa-20.1.8/src/compiler/glsl/program.h" (16 Sep 2020, 2009 Bytes) of package /linux/misc/mesa-20.1.8.tar.xz:


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    1 /*
    2  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
    3  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
    4  * Copyright © 2010 Intel Corporation
    5  *
    6  * Permission is hereby granted, free of charge, to any person obtaining a
    7  * copy of this software and associated documentation files (the "Software"),
    8  * to deal in the Software without restriction, including without limitation
    9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   10  * and/or sell copies of the Software, and to permit persons to whom the
   11  * Software is furnished to do so, subject to the following conditions:
   12  *
   13  * The above copyright notice and this permission notice shall be included
   14  * in all copies or substantial portions of the Software.
   15  *
   16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
   17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
   19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
   20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
   21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
   22  * OTHER DEALINGS IN THE SOFTWARE.
   23  */
   24 
   25 #ifndef GLSL_PROGRAM_H
   26 #define GLSL_PROGRAM_H
   27 
   28 #ifdef __cplusplus
   29 extern "C" {
   30 #endif
   31 
   32 struct gl_context;
   33 struct gl_shader;
   34 struct gl_shader_program;
   35 
   36 extern void
   37 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
   38               bool dump_ast, bool dump_hir, bool force_recompile);
   39 
   40 #ifdef __cplusplus
   41 } /* extern "C" */
   42 #endif
   43 
   44 extern void
   45 link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
   46 
   47 extern void
   48 build_program_resource_list(struct gl_context *ctx,
   49                             struct gl_shader_program *shProg,
   50                             bool add_packed_varyings_only);
   51 
   52 extern long
   53 parse_program_resource_name(const GLchar *name,
   54                             const GLchar **out_base_name_end);
   55 
   56 #endif /* GLSL_PROGRAM_H */