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Member "file-5.35/magic/Magdir/msx" (17 Mar 2017, 9566 Bytes) of package /linux/misc/file-5.35.tar.gz:


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    1 
    2 #------------------------------------------------------------------------------
    3 # msx:  file(1) magic for the MSX Home Computer
    4 # v1.3
    5 # Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net>
    6 
    7 ############## MSX Music file formats ##############
    8 
    9 # Gigamix MGSDRV music file
   10 0	string/b		MGS	MSX Gigamix MGSDRV3 music file,
   11 >6	ubeshort	0x0D0A
   12 >>3	byte		x	\bv%c
   13 >>4	byte		x	\b.%c
   14 >>5	byte		x	\b%c
   15 >>8	string		>\0	\b, title: %s
   16 
   17 1	string/b		mgs2\ 	MSX Gigamix MGSDRV2 music file
   18 >6	uleshort	0x80
   19 >>0x2E	uleshort	0
   20 >>>0x30	string		>\0	\b, title: %s
   21 
   22 # KSS music file
   23 0	string/b		KSCC	KSS music file v1.03
   24 >0xE	byte		0
   25 >>0xF	byte&0x02	0	\b, soundchips: AY-3-8910, SCC(+)
   26 >>0xF	byte&0x02	2	\b, soundchip(s): SN76489
   27 >>>0xF	byte&0x04	4	stereo
   28 >>0xF	byte&0x01	1	\b, YM2413
   29 >>0xF	byte&0x08	8	\b, Y8950
   30 
   31 0	string/b		KSSX	KSS music file v1.20
   32 >0xE	byte&0xEF	0
   33 >>0xF	byte&0x40	0x00	\b, 60Hz
   34 >>0xF	byte&0x40	0x40	\b, 50Hz
   35 >>0xF	byte&0x02	0	\b, soundchips: AY-3-8910, SCC(+)
   36 >>0xF	byte&0x02	0x02	\b, soundchips: SN76489
   37 >>>0xF	byte&0x04	0x04	stereo
   38 >>0xF	byte&0x01	0x01	\b,
   39 >>>0xF	byte&0x18	0x00	\bYM2413
   40 >>>0xF	byte&0x18	0x08	\bYM2413, Y8950
   41 >>>0xF	byte&0x18	0x18	\bYM2413+Y8950 pseudostereo
   42 >>0xF	byte&0x18	0x10	\b, Majyutsushi DAC
   43 
   44 # Moonblaster for Moonsound
   45 0	string/b		MBMS
   46 >4	byte		0x10	MSX Moonblaster for MoonSound music
   47 
   48 # Music Player K-kaz
   49 0	string/b		MPK	MSX Music Player K-kaz song
   50 >6	ubeshort	0x0D0A
   51 >>3	byte		x	v%c
   52 >>4	byte		x	\b.%c
   53 >>5	byte		x	\b%c
   54 
   55 # I don't know why these don't work
   56 #0	search/0xFFFF	\r\n.FM9
   57 #>0	search/0xFFFF	\r\n#FORMAT	MSX Music Player K-kaz source MML file
   58 #0	search/0xFFFF	\r\nFM1\ \=
   59 #>0	search/0xFFFF	\r\nPSG1\=
   60 #>>0	search/0xFFFF	\r\nSCC1\=		MSX MuSiCa MML source file
   61 
   62 # OPX Music file
   63 0x35	beshort		0x0d0a
   64 >0x7B	beshort		0x0d0a
   65 >>0x7D	byte		0x1a
   66 >>>0x87	uleshort	0		MSX OPX Music file
   67 >>>>0x86	byte		0		v1.5
   68 >>>>>0	string		>\32		\b, title: %s
   69 >>>>0x86	byte		1		v2.4
   70 >>>>>0	string		>\32		\b, title: %s
   71 
   72 # SCMD music file
   73 0x8B	string/b		SCMD
   74 >0xCE	uleshort	0	MSX SCMD Music file
   75 #>>-2	uleshort	0x6a71	; The file must end with this value. How to code this here?
   76 >>0x8F	string		>\0		\b, title: %s
   77 
   78 0	search/0xFFFF	\r\n@title
   79 >&0	search/0xFFFF	\r\n@m=[	MSX SCMD source MML file
   80 
   81 
   82 ############## MSX image file formats ##############
   83 
   84 # MSX raw VRAM dump
   85 0	ubyte		0xFE
   86 >1	uleshort	0
   87 >>5	uleshort	0
   88 >>>3	uleshort	0x37FF		MSX SC2/GRP raw image
   89 >>>3	uleshort	0x6A00		MSX Graph Saurus SR5 raw image
   90 >>>3	uleshort	>0x769E
   91 >>>>3	uleshort	<0x8000		MSX GE5/GE6 raw image
   92 >>>>>3	uleshort	0x7FFF		\b, with sprite patterns
   93 >>>3	uleshort	0xD3FF		MSX screen 7-12 raw image
   94 >>>3	uleshort	0xD400		MSX Graph Saurus SR7/SR8/SRS raw image
   95 
   96 # Graph Saurus compressed images
   97 0	ubyte		0xFD
   98 >1	uleshort	0
   99 >>5	uleshort	0
  100 >>>3	uleshort	>0x013D		MSX Graph Saurus compressed image
  101 
  102 # MSX G9B image file
  103 0	string/b		G9B
  104 >1	uleshort	11
  105 >>3	uleshort	>10
  106 >>>5	ubyte		>0		MSX G9B image, depth=%d
  107 >>>>8	uleshort	x		\b, %dx
  108 >>>>10	uleshort	x		\b%d
  109 >>>>5	ubyte		<9
  110 >>>>>6	ubyte		0
  111 >>>>>>7	ubyte		x		\b, codec=%d RGB color palettes
  112 >>>>>6	ubyte		64		\b, codec=RGB fixed color
  113 >>>>>6	ubyte		128		\b, codec=YJK
  114 >>>>>6	ubyte		192		\b, codec=YUV
  115 >>>>5	ubyte		>8		codec=RGB fixed color
  116 >>>>12	ubyte		0		\b, raw
  117 >>>>12	ubyte		1		\b, bitbuster compression
  118 
  119 ############## Other MSX file formats ##############
  120 
  121 # MSX internal ROMs
  122 0		ubeshort	0xF3C3
  123 >2		uleshort	<0x4000
  124 >>8		ubyte		0xC3
  125 >>>9		uleshort	<0x4000
  126 >>>>0x0B	ubeshort	0x00C3
  127 >>>>>0x0D	uleshort	<0x4000
  128 >>>>>>0x0F	ubeshort	0x00C3
  129 >>>>>>>0x11	uleshort	<0x4000
  130 >>>>>>>>0x13	ubeshort	0x00C3
  131 >>>>>>>>>0x15	uleshort	<0x4000
  132 >>>>>>>>>>0x50	ubyte		0xC3
  133 >>>>>>>>>>>0x51	uleshort	<0x4000
  134 >>>>>>>>>>>>(9.s)	ubyte	0xC3
  135 >>>>>>>>>>>>>&0	uleshort	>0x4000
  136 >>>>>>>>>>>>>>&0	ubyte	0xC3		MSX BIOS+BASIC
  137 >>>>>>>>>>>>>>>0x002D	ubyte+1	<3		\b. version=MSX%d
  138 >>>>>>>>>>>>>>>0x002D	ubyte	2		\b, version=MSX2+
  139 >>>>>>>>>>>>>>>0x002D	ubyte	3		\b, version=MSX Turbo-R
  140 >>>>>>>>>>>>>>>0x002D	ubyte	>3		\b, version=Unknown MSX %d version
  141 >>>>>>>>>>>>>>>0x0006	ubyte	x		\b, VDP.DR=0x%2x
  142 >>>>>>>>>>>>>>>0x0007	ubyte	x		\b, VDP.DW=0x%2x
  143 >>>>>>>>>>>>>>>0x002B	ubyte&0xF	0		\b, charset=Japanese
  144 >>>>>>>>>>>>>>>0x002B	ubyte&0xF	1		\b, charset=International
  145 >>>>>>>>>>>>>>>0x002B	ubyte&0xF	2		\b, charset=Korean
  146 >>>>>>>>>>>>>>>0x002B	ubyte&0xF	>2		\b, charset=Unknown id:%d
  147 >>>>>>>>>>>>>>>0x002B	ubyte&0x70	0x00		\b, date format=Y-M-D
  148 >>>>>>>>>>>>>>>0x002B	ubyte&0x70	0x10		\b, date format=M-D-Y
  149 >>>>>>>>>>>>>>>0x002B	ubyte&0x70	0x20		\b, date format=D-M-Y
  150 >>>>>>>>>>>>>>>0x002B	ubyte&0x80	0x00		\b, vfreq=60Hz
  151 >>>>>>>>>>>>>>>0x002B	ubyte&0x80	0x80		\b, vfreq=50Hz
  152 >>>>>>>>>>>>>>>0x002C	ubyte&0x0F	0		\b, keyboard=Japanese
  153 >>>>>>>>>>>>>>>0x002C	ubyte&0x0F	1		\b, keyboard=International
  154 >>>>>>>>>>>>>>>0x002C	ubyte&0x0F	2		\b, keyboard=French
  155 >>>>>>>>>>>>>>>0x002C	ubyte&0x0F	3		\b, keyboard=UK
  156 >>>>>>>>>>>>>>>0x002C	ubyte&0x0F	4		\b, keyboard=German
  157 >>>>>>>>>>>>>>>0x002C	ubyte&0x0F	5		\b, keyboard=Unknown id:%d
  158 >>>>>>>>>>>>>>>0x002C	ubyte&0x0F	6		\b, keyboard=Spanish
  159 >>>>>>>>>>>>>>>0x002C	ubyte&0x0F	>6		\b, keyboard=Unknown id:%d
  160 >>>>>>>>>>>>>>>0x002C	ubyte&0xF0	0x00		\b, basic=Japanese
  161 >>>>>>>>>>>>>>>0x002C	ubyte&0xF0	0x10		\b, basic=International
  162 >>>>>>>>>>>>>>>0x002C	ubyte&0xF0	>0x10		\b, basic=Unknown id:%d
  163 >>>>>>>>>>>>>>>0x002E	ubyte&1		1		\b, built-in MIDI
  164 
  165 
  166 0		string/b		CD
  167 >2		uleshort	>0x10
  168 >>2		uleshort	<0x4000
  169 >>>4		uleshort	<0x4000
  170 >>>>6		uleshort	<0x4000
  171 >>>>>8		ubyte		0xC3
  172 >>>>>>9		uleshort	<0x4000
  173 >>>>>>>0x10	ubyte		0xC3
  174 >>>>>>>>0x11	uleshort	<0x4000
  175 >>>>>>>>>0x14	ubyte		0xC3
  176 >>>>>>>>>>0x15	uleshort	<0x4000		MSX2/2+/TR SubROM
  177 
  178 0		string		\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0
  179 >0x5F0		ubequad		0x8282828244380000
  180 >>0x150		ubyte		0x38
  181 >>>0x170	string		\20\20\20
  182 >>>>0x1E32	string		())
  183 >>>>>0x2130	ubequad		0xA5A5594924231807
  184 >>>>>0x2138	ubequad		0x4A4A3424488830C0	MSX Kanji Font
  185 
  186 
  187 
  188 # MSX extension ROMs
  189 0	string/b		AB
  190 >2	uleshort	0x0010			MSX ROM
  191 >>2	uleshort	x			\b, init=0x%4x
  192 >>4	uleshort	>0			\b, stahdl=0x%4x
  193 >>6	uleshort	>0			\b, devhdl=0x%4x
  194 >>8	uleshort	>0			\b, bas=0x%4x
  195 >2	uleshort	0x4010			MSX ROM
  196 >>2	uleshort	x			\b, init=0x%04x
  197 >>4	uleshort	>0			\b, stahdl=0x%04x
  198 >>6	uleshort	>0			\b, devhdl=0x%04x
  199 >>8	uleshort	>0			\b, bas=0x%04x
  200 >2	uleshort	0x8010			MSX ROM
  201 >>2	uleshort	x			\b, init=0x%04x
  202 >>4	uleshort	>0			\b, stahdl=0x%04x
  203 >>6	uleshort	>0			\b, devhdl=0x%04x
  204 >>8	uleshort	>0			\b, bas=0x%04x
  205 0	string/b		AB\0\0
  206 >6	uleshort	0
  207 >>4	uleshort	>0x400F			MSX-BASIC extension ROM
  208 >>>4	uleshort	>0			\b, stahdl=0x%04x
  209 >>>6	uleshort	>0			\b, devhdl=0x%04x
  210 >>>0x1C		string		OPLL			\b, MSX-Music
  211 >>>>0x18	string		PAC2			\b (external)
  212 >>>>0x18	string		APRL			\b (internal)
  213 
  214 0	string/b		AB\0\0\0\0
  215 >6	uleshort	>0x400F			MSX device BIOS
  216 >>6	uleshort	>0			\b, devhdl=0x%04x
  217 
  218 
  219 0	string/b		AB
  220 #>2	string		5JSuperLAYDOCK		MSX Super Laydock ROM
  221 #>3	string		@HYDLIDE3MSX		MSX Hydlide-3 ROM
  222 #>3	string		@3\x80IA862		Golvellius MSX1 ROM
  223 >2	uleshort	>15
  224 >>2	uleshort	<0xC000
  225 >>>8	string		\0\0\0\0\0\0\0\0
  226 >>>>(2.s&0x3FFF)	uleshort	>0		MSX ROM
  227 >>>>>0x10	string		YZ\0\0\0\0		Konami Game Master 2 MSX ROM
  228 >>>>>0x10	string		CD			\b, Konami RC-
  229 >>>>>>0x12	ubyte		x			\b%d
  230 >>>>>>0x13	ubyte/16	x			\b%d
  231 >>>>>>0x13	ubyte&0xF	x			\b%d
  232 >>>>>0x10	string		EF			\b, Konami RC-
  233 >>>>>>0x12	ubyte		x			\b%d
  234 >>>>>>0x13	ubyte/16	x			\b%d
  235 >>>>>>0x13	ubyte&0xF	x			\b%d
  236 >>>>>2	uleshort	x			\b, init=0x%04x
  237 >>>>>4	uleshort	>0			\b, stahdl=0x%04x
  238 >>>>>6	uleshort	>0			\b, devhdl=0x%04x
  239 >>>>>8	uleshort	>0			\b, bas=0x%04x
  240 >>>2	uleshort	0
  241 >>>>4	uleshort	0
  242 >>>>>6	uleshort	0
  243 >>>>>>8	uleshort	>0			MSX BASIC program in ROM, bas=0x%04x
  244 
  245 0x4000	string/b		AB
  246 >0x4002	uleshort	>0x400F
  247 >>0x400A	string		\0\0\0\0\0\0	MSX ROM with nonstandard page order
  248 >>>0x4002	uleshort	x			\b, init=0x%04x
  249 >>>0x4004	uleshort	>0			\b, stahdl=0x%04x
  250 >>>0x4006	uleshort	>0			\b, devhdl=0x%04x
  251 >>>0x4008	uleshort	>0			\b, bas=0x%04x
  252 
  253 0x8000	string/b		AB
  254 >0x8002	uleshort	>0x400F
  255 >>0x800A	string		\0\0\0\0\0\0	MSX ROM with nonstandard page order
  256 >>>0x8002	uleshort	x			\b, init=0x%04x
  257 >>>0x8004	uleshort	>0			\b, stahdl=0x%04x
  258 >>>0x8006	uleshort	>0			\b, devhdl=0x%04x
  259 >>>0x8008	uleshort	>0			\b, bas=0x%04x
  260 
  261 
  262 0x3C000	string/b		AB
  263 >0x3C008	string		\0\0\0\0\0\0\0\0	MSX MegaROM with nonstandard page order
  264 >>0x3C002	uleshort	x			\b, init=0x%04x
  265 >>0x3C004	uleshort	>0			\b, stahdl=0x%04x
  266 >>0x3C006	uleshort	>0			\b, devhdl=0x%04x
  267 >>0x3C008	uleshort	>0			\b, bas=0x%04x
  268 
  269 # MSX BIN file
  270 #0	byte		0xFE
  271 #>1	uleshort	>0x8000
  272 #>>3	uleshort	>0x8004
  273 #>>>5	uleshort	>0x8000			MSX BIN file
  274 
  275 # MSX-BASIC file
  276 0	byte		0xFF
  277 >3	uleshort	0x000A
  278 >>1	uleshort	>0x8000			MSX-BASIC program
  279 
  280 # MSX .CAS file
  281 0	string/b	\x1F\xA6\xDE\xBA\xCC\x13\x7D\x74	MSX cassette archive
  282 
  283 # Mega-Assembler file
  284 0	byte		0xFE
  285 >1	uleshort	0x0001
  286 >>5	uleshort	0xffff
  287 >>>6	byte		0x0A		MSX Mega-Assembler source
  288 
  289 # Execrom Patchfile
  290 0	string		ExecROM\ patchfile\x1A	MSX ExecROM patchfile
  291 >0x12	ubyte/16	x		v%d
  292 >0x12	ubyte&0xF	x		\b.%d
  293 >0x13	ubyte		x		\b, contains %d patches
  294 
  295 # Konami's King's Valley-2 custom stage (ELG file)
  296 4	uleshort	0x0900
  297 >0xF	byte		1
  298 >>0x14	byte		0
  299 >>>0x1E	string		\040\040\040
  300 >>>>0x23	byte	1
  301 >>>>>0x25	byte	0
  302 >>>>>>0x15	string	>\x30
  303 >>>>>>>0x15	string	<\x5A		Konami King's Valley-2 custom stage, title: "%-8.8s"
  304 >>>>>>>>0x1D	byte	<32	\b, theme: %d
  305 
  306 # Metal Gear 1 savegame
  307 #0x4F	string	\x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF
  308 #>>0x60	string	\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF
  309 #>>>0x7B	string	\0x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00	Metal Gear 1 savegame