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Member "file-5.35/magic/Magdir/console" (23 Jun 2018, 31031 Bytes) of package /linux/misc/file-5.35.tar.gz:


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    1 
    2 #------------------------------------------------------------------------------
    3 # $File: console,v 1.40 2018/06/23 16:40:40 christos Exp $
    4 # Console game magic
    5 # Toby Deshane <hac@shoelace.digivill.net>
    6 
    7 # ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
    8 # Updated by David Korth <gerbilsoft@gerbilsoft.com>
    9 # References:
   10 # - http://wiki.nesdev.com/w/index.php/INES
   11 # - http://wiki.nesdev.com/w/index.php/NES_2.0
   12 
   13 # Common header for iNES, NES 2.0, and Wii U iNES.
   14 0	name		nes-rom-image-ines
   15 >7	byte&0x0C	=0x8		(NES 2.0)
   16 >4	byte		x		\b: %ux16k PRG
   17 >5	byte		x		\b, %ux8k CHR
   18 >6	byte&0x08	=0x8		[4-Scr]
   19 >6	byte&0x09	=0x0		[H-mirror]
   20 >6	byte&0x09	=0x1		[V-mirror]
   21 >6	byte&0x02	=0x2		[SRAM]
   22 >6	byte&0x04	=0x4		[Trainer]
   23 >7	byte&0x03	=0x2		[PC10]
   24 >7	byte&0x03	=0x1		[VS]
   25 >>7	byte&0x0C	=0x8
   26 # NES 2.0: VS PPU
   27 >>>13	byte&0x0F	=0x0		\b, RP2C03B
   28 >>>13	byte&0x0F	=0x1		\b, RP2C03G
   29 >>>13	byte&0x0F	=0x2		\b, RP2C04-0001
   30 >>>13	byte&0x0F	=0x3		\b, RP2C04-0002
   31 >>>13	byte&0x0F	=0x4		\b, RP2C04-0003
   32 >>>13	byte&0x0F	=0x5		\b, RP2C04-0004
   33 >>>13	byte&0x0F	=0x6		\b, RP2C03B
   34 >>>13	byte&0x0F	=0x7		\b, RP2C03C
   35 >>>13	byte&0x0F	=0x8		\b, RP2C05-01
   36 >>>13	byte&0x0F	=0x9		\b, RP2C05-02
   37 >>>13	byte&0x0F	=0xA		\b, RP2C05-03
   38 >>>13	byte&0x0F	=0xB		\b, RP2C05-04
   39 >>>13	byte&0x0F	=0xC		\b, RP2C05-05
   40 # TODO: VS protection hardware?
   41 >>7	byte		x		\b]
   42 # NES 2.0-specific flags.
   43 >7	byte&0x0C	=0x8
   44 >>12	byte&0x03	=0x0		[NTSC]
   45 >>12	byte&0x03	=0x1		[PAL]
   46 >>12	byte&0x02	=0x2		[NTSC+PAL]
   47 
   48 # Standard iNES ROM header.
   49 0	string		NES\x1A		NES ROM image (iNES)
   50 !:mime	application/x-nes-rom
   51 >0	use		nes-rom-image-ines
   52 
   53 # Wii U Virtual Console iNES ROM header.
   54 0	belong		0x4E455300	NES ROM image (Wii U Virtual Console)
   55 !:mime	application/x-nes-rom
   56 >0	use		nes-rom-image-ines
   57 
   58 #------------------------------------------------------------------------------
   59 # unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
   60 # Reference: http://wiki.nesdev.com/w/index.php/UNIF
   61 # From: David Korth <gerbilsoft@gerbilsoft.com>
   62 #
   63 # NOTE: The UNIF format uses chunks instead of a fixed header,
   64 # so most of the data isn't easily parseable.
   65 #
   66 0	string	UNIF
   67 >4	lelong	<16	NES ROM image (UNIF v%d format)
   68 !:mime	application/x-nes-rom
   69 
   70 #------------------------------------------------------------------------------
   71 # fds: file(1) magic for Famciom Disk System disk images
   72 # Reference: http://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
   73 # From: David Korth <gerbilsoft@gerbilsoft.com>
   74 # TODO: Check "Disk info block" and get info from that in addition to the optional header.
   75 
   76 # Disk info block. (block 1)
   77 0	name	nintendo-fds-disk-info-block
   78 >23	byte	!1		FMC-
   79 >23	byte	1		FSC-
   80 >16	string	x		\b%.3s
   81 >15	byte	x		\b, mfr %02X
   82 >20	byte	x		(Rev.%02u)
   83 
   84 # Headered version.
   85 0	string	FDS\x1A
   86 >0x11	string	*NINTENDO-HVC*	Famicom Disk System disk image:
   87 !:mime	application/x-fds-disk
   88 >>0x10	use	nintendo-fds-disk-info-block
   89 >4	byte	1	(%u side)
   90 >4	byte	!1	(%u sides)
   91 
   92 # Unheadered version.
   93 1	string	*NINTENDO-HVC*	Famicom Disk System disk image:
   94 !:mime	application/x-fds-disk
   95 >0	use	nintendo-fds-disk-info-block
   96 
   97 #------------------------------------------------------------------------------
   98 # tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
   99 # Used by Nintendo 3DS NES Virtual Console games.
  100 # From: David Korth <gerbilsoft@gerbilsoft.com>
  101 #
  102 0		string	TNES	NES ROM image (Nintendo 3DS Virtual Console)
  103 !:mime		application/x-nes-rom
  104 >4		byte	100	\b: FDS,
  105 >>0x2010	use	nintendo-fds-disk-info-block
  106 >4		byte	!100	\b: TNES mapper %u
  107 >>5	byte		x		\b, %ux8k PRG
  108 >>6	byte		x		\b, %ux8k CHR
  109 >>7	byte&0x08	=1		[WRAM]
  110 >>8	byte&0x09	=1		[H-mirror]
  111 >>8	byte&0x09	=2		[V-mirror]
  112 >>8	byte&0x02	=3		[VRAM]
  113 
  114 #------------------------------------------------------------------------------
  115 # gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
  116 # Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
  117 #
  118 0x104		bequad		0xCEED6666CC0D000B	Game Boy ROM image
  119 # TODO: application/x-gameboy-color-rom for GBC.
  120 !:mime		application/x-gameboy-rom
  121 >0x143		byte&0x80	0x80
  122 >>0x134		string		>\0			\b: "%.15s"
  123 >0x143		byte&0x80	!0x80
  124 >>0x134		string		>\0			\b: "%.16s"
  125 >0x14c		byte		x			(Rev.%02u)
  126 
  127 # Machine type. (SGB, CGB, SGB+CGB)
  128 >0x14b		byte		0x33
  129 >>0x146		byte		0x03
  130 >>>0x143	byte&0x80	0x80	[SGB+CGB]
  131 >>>0x143	byte&0x80	!0x80	[SGB]
  132 >>0x146		byte		!0x03
  133 >>>0x143	byte&0xC0	0x80	[CGB]
  134 >>>0x143	byte&0xC0	0xC0	[CGB ONLY]
  135 >0x14b		byte		!0x33
  136 
  137 # Mapper.
  138 >0x147 byte 0x00  [ROM ONLY]
  139 >0x147 byte 0x01  [MBC1]
  140 >0x147 byte 0x02  [MBC1+RAM]
  141 >0x147 byte 0x03  [MBC1+RAM+BATT]
  142 >0x147 byte 0x05  [MBC2]
  143 >0x147 byte 0x06  [MBC2+BATTERY]
  144 >0x147 byte 0x08  [ROM+RAM]
  145 >0x147 byte 0x09  [ROM+RAM+BATTERY]
  146 >0x147 byte 0x0B  [MMM01]
  147 >0x147 byte 0x0C  [MMM01+SRAM]
  148 >0x147 byte 0x0D  [MMM01+SRAM+BATT]
  149 >0x147 byte 0x0F  [MBC3+TIMER+BATT]
  150 >0x147 byte 0x10  [MBC3+TIMER+RAM+BATT]
  151 >0x147 byte 0x11  [MBC3]
  152 >0x147 byte 0x12  [MBC3+RAM]
  153 >0x147 byte 0x13  [MBC3+RAM+BATT]
  154 >0x147 byte 0x19  [MBC5]
  155 >0x147 byte 0x1A  [MBC5+RAM]
  156 >0x147 byte 0x1B  [MBC5+RAM+BATT]
  157 >0x147 byte 0x1C  [MBC5+RUMBLE]
  158 >0x147 byte 0x1D  [MBC5+RUMBLE+SRAM]
  159 >0x147 byte 0x1E  [MBC5+RUMBLE+SRAM+BATT]
  160 >0x147 byte 0xFC  [Pocket Camera]
  161 >0x147 byte 0xFD  [Bandai TAMA5]
  162 >0x147 byte 0xFE  [Hudson HuC-3]
  163 >0x147 byte 0xFF  [Hudson HuC-1]
  164 
  165 # ROM size.
  166 >0x148 byte 0     \b, ROM: 256Kbit
  167 >0x148 byte 1     \b, ROM: 512Kbit
  168 >0x148 byte 2     \b, ROM: 1Mbit
  169 >0x148 byte 3     \b, ROM: 2Mbit
  170 >0x148 byte 4     \b, ROM: 4Mbit
  171 >0x148 byte 5     \b, ROM: 8Mbit
  172 >0x148 byte 6     \b, ROM: 16Mbit
  173 >0x148 byte 7     \b, ROM: 32Mbit
  174 >0x148 byte 0x52  \b, ROM: 9Mbit
  175 >0x148 byte 0x53  \b, ROM: 10Mbit
  176 >0x148 byte 0x54  \b, ROM: 12Mbit
  177 
  178 # RAM size.
  179 >0x149 byte 1     \b, RAM: 16Kbit
  180 >0x149 byte 2     \b, RAM: 64Kbit
  181 >0x149 byte 3     \b, RAM: 128Kbit
  182 >0x149 byte 4     \b, RAM: 1Mbit
  183 >0x149 byte 5     \b, RAM: 512Kbit
  184 
  185 #------------------------------------------------------------------------------
  186 # genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
  187 # Updated by David Korth <gerbilsoft@gerbilsoft.com>
  188 # References:
  189 # - http://www.retrodev.com/segacd.html
  190 # - http://devster.monkeeh.com/sega/32xguide1.txt
  191 #
  192 
  193 # Common Sega Mega Drive header format.
  194 # FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
  195 0		name	sega-mega-drive-header
  196 # ROM title. (Use domestic if present; if not, use international.)
  197 >0x120		byte	>0x20
  198 >>0x120		string	>\0	\b: "%.16s"
  199 >0x120		byte	<0x21
  200 >>0x150		string	>\0	\b: "%.16s"
  201 # Other information.
  202 >0x180		string	>\0	(%.14s
  203 >>0x110		string  >\0	\b, %.16s
  204 >0x180		byte	0
  205 >>0x110		string  >\0	(%.16s
  206 >0		byte	x	\b)
  207 
  208 # TODO: Check for 32X CD?
  209 # Sega Mega CD disc images: 2048-byte sectors.
  210 0	string	SEGADISCSYSTEM\ \ 	Sega Mega CD disc image
  211 !:mime	application/x-sega-cd-rom
  212 >0	use	sega-mega-drive-header
  213 >0	byte	x			\b, 2048-byte sectors
  214 0	string	SEGABOOTDISC\ \ \ \ 	Sega Mega CD disc image
  215 !:mime	application/x-sega-cd-rom
  216 >0	use	sega-mega-drive-header
  217 >0	byte	x			\b, 2048-byte sectors
  218 # Sega Mega CD disc images: 2352-byte sectors.
  219 0x10	string	SEGADISCSYSTEM\ \ 	Sega Mega CD disc image
  220 !:mime	application/x-sega-cd-rom
  221 >0x10	use	sega-mega-drive-header
  222 >0	byte	x			\b, 2352-byte sectors
  223 0x10	string	SEGABOOTDISC\ \ \ \ 	Sega Mega CD disc image
  224 !:mime	application/x-sega-cd-rom
  225 >0x10	use	sega-mega-drive-header
  226 >0	byte	x			\b, 2352-byte sectors
  227 
  228 # Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images.
  229 0x100		string	SEGA
  230 >0x3C0		bequad	0x4D41525320434845	Sega 32X ROM image
  231 !:mime		application/x-genesis-32x-rom
  232 >>0		use	sega-mega-drive-header
  233 >0x3C0		bequad	!0x4D41525320434845
  234 >>0x105		belong	0x5049434F	Sega Pico ROM image
  235 !:mime		application/x-sega-pico-rom
  236 >>>0		use	sega-mega-drive-header
  237 >>0x105		belong	!0x5049434F
  238 >>>0x180	beshort	0x4252		Sega Mega CD Boot ROM image
  239 !:mime		application/x-genesis-rom
  240 >>>0x180	beshort	!0x4252		Sega Mega Drive / Genesis ROM image
  241 !:mime		application/x-genesis-rom
  242 >>>0		use	sega-mega-drive-header
  243 
  244 #------------------------------------------------------------------------------
  245 # genesis: file(1) magic for the Super MegaDrive ROM dump format
  246 #
  247 
  248 # NOTE: Due to interleaving, we can't display anything
  249 # other than the copier header information.
  250 0      name    sega-genesis-smd-header
  251 >0     byte    x       %dx16k blocks
  252 >2     byte    0       \b, last in series or standalone
  253 >2     byte    >0      \b, split ROM
  254 
  255 # "Sega Genesis" header.
  256 0x280	string EAGN
  257 >8	beshort	0xAABB	Sega Mega Drive / Genesis ROM image (SMD format):
  258 !:mime	application/x-genesis-rom
  259 >>0	use     sega-genesis-smd-header
  260 
  261 # "Sega Mega Drive" header.
  262 0x280	string EAMG
  263 >8	beshort	0xAABB	Sega Mega Drive / Genesis ROM image (SMD format):
  264 !:mime	application/x-genesis-rom
  265 >>0	use     sega-genesis-smd-header
  266 
  267 #------------------------------------------------------------------------------
  268 # smsgg:  file(1) magic for Sega Master System and Game Gear ROM images
  269 # Detects all Game Gear and export Sega Master System ROM images,
  270 # and some Japanese Sega Master System ROM images.
  271 # From: David Korth <gerbilsoft@gerbilsoft.com>
  272 # Reference: http://www.smspower.org/Development/ROMHeader
  273 #
  274 
  275 # General SMS header rule.
  276 # The SMS boot ROM checks the header at three locations.
  277 0	name	sega-master-system-rom-header
  278 # Machine type.
  279 >0x0F	byte&0xF0	0x30	Sega Master System
  280 !:mime	application/x-sms-rom
  281 >0x0F	byte&0xF0	0x40	Sega Master System
  282 !:mime	application/x-sms-rom
  283 >0x0F	byte&0xF0	0x50	Sega Game Gear
  284 !:mime	application/x-gamegear-rom
  285 >0x0F	byte&0xF0	0x60	Sega Game Gear
  286 !:mime	application/x-gamegear-rom
  287 >0x0F	byte&0xF0	0x70	Sega Game Gear
  288 !:mime	application/x-gamegear-rom
  289 >0x0F	default		x	Sega Master System / Game Gear
  290 !:mime	application/x-sms-rom
  291 >0	byte		x	ROM image:
  292 # Product code.
  293 >0x0E	byte&0xF0	0x10	1
  294 >0x0E	byte&0xF0	0x20	2
  295 >0x0E	byte&0xF0	0x30	3
  296 >0x0E	byte&0xF0	0x40	4
  297 >0x0E	byte&0xF0	0x50	5
  298 >0x0E	byte&0xF0	0x60	6
  299 >0x0E	byte&0xF0	0x70	7
  300 >0x0E	byte&0xF0	0x80	8
  301 >0x0E	byte&0xF0	0x90	9
  302 >0x0E	byte&0xF0	0xA0	10
  303 >0x0E	byte&0xF0	0xB0	11
  304 >0x0E	byte&0xF0	0xC0	12
  305 >0x0E	byte&0xF0	0xD0	13
  306 >0x0E	byte&0xF0	0xE0	14
  307 >0x0E	byte&0xF0	0xF0	15
  308 # If the product code is 5 digits, we'll need to backspace here.
  309 >0x0E	byte&0xF0	!0
  310 >>0x0C	leshort		x	\b%04x
  311 >0x0E	byte&0xF0	0
  312 >>0x0C	leshort		x	%04x
  313 # Revision.
  314 >0x0E	byte&0x0F	x	(Rev.%02d)
  315 # ROM size. (Used for the boot ROM checksum routine.)
  316 >0x0F	byte&0x0F	0x0A	(8 KB)
  317 >0x0F	byte&0x0F	0x0B	(16 KB)
  318 >0x0F	byte&0x0F	0x0C	(32 KB)
  319 >0x0F	byte&0x0F	0x0D	(48 KB)
  320 >0x0F	byte&0x0F	0x0E	(64 KB)
  321 >0x0F	byte&0x0F	0x0F	(128 KB)
  322 >0x0F	byte&0x0F	0x00	(256 KB)
  323 >0x0F	byte&0x0F	0x01	(512 KB)
  324 >0x0F	byte&0x0F	0x02	(1 MB)
  325 
  326 # SMS/GG header locations.
  327 0x7FF0	string	TMR\ SEGA
  328 >0x7FF0	use	sega-master-system-rom-header
  329 0x3FF0	string	TMR\ SEGA
  330 >0x3FF0	use	sega-master-system-rom-header
  331 0x1FF0	string	TMR\ SEGA
  332 >0x1FF0	use	sega-master-system-rom-header
  333 
  334 #------------------------------------------------------------------------------
  335 # saturn: file(1) magic for the Sega Saturn disc image format.
  336 # From: David Korth <gerbilsoft@gerbilsoft.com>
  337 #
  338 
  339 # Common Sega Saturn disc header format.
  340 # NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
  341 # TODO: Release date, device information, region code, others?
  342 0	name	sega-saturn-disc-header
  343 >0x60	string	>\0	\b: "%.32s"
  344 >0x20	string	>\0	(%.10s
  345 >>0x2A	string	>\0	\b, %.6s)
  346 >>0x2A	byte	0	\b)
  347 
  348 # 2048-byte sector version.
  349 0	string	SEGA\ SEGASATURN\ 	Sega Saturn disc image
  350 !:mime	application/x-saturn-rom
  351 >0	use	sega-saturn-disc-header
  352 >0	byte	x			(2048-byte sectors)
  353 # 2352-byte sector version.
  354 0x10	string	SEGA\ SEGASATURN\ 	Sega Saturn disc image
  355 !:mime	application/x-saturn-rom
  356 >0x10	use	sega-saturn-disc-header
  357 >0	byte	x			(2352-byte sectors)
  358 
  359 #------------------------------------------------------------------------------
  360 # dreamcast: file(1) magic for the Sega Dreamcast disc image format.
  361 # From: David Korth <gerbilsoft@gerbilsoft.com>
  362 # Reference: http://mc.pp.se/dc/ip0000.bin.html
  363 #
  364 
  365 # Common Sega Dreamcast disc header format.
  366 # NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
  367 # TODO: Release date, device information, region code, others?
  368 0	name	sega-dreamcast-disc-header
  369 >0x80	string	>\0	\b: "%.32s"
  370 >0x40	string	>\0	(%.10s
  371 >>0x4A	string	>\0	\b, %.6s)
  372 >>0x4A	byte	0	\b)
  373 
  374 # 2048-byte sector version.
  375 0	string	SEGA\ SEGAKATANA\ 	Sega Dreamcast disc image
  376 !:mime	application/x-dc-rom
  377 >0	use	sega-dreamcast-disc-header
  378 >0	byte	x			(2048-byte sectors)
  379 # 2352-byte sector version.
  380 0x10	string	SEGA\ SEGAKATANA\ 	Sega Dreamcast disc image
  381 !:mime	application/x-dc-rom
  382 >0x10	use	sega-dreamcast-disc-header
  383 >0	byte	x			(2352-byte sectors)
  384 
  385 #------------------------------------------------------------------------------
  386 # dreamcast:  file(1) uncertain magic for the Sega Dreamcast VMU image format
  387 #
  388 0 belong 0x21068028   Sega Dreamcast VMU game image
  389 0 string LCDi         Dream Animator file
  390 
  391 #------------------------------------------------------------------------------
  392 # z64: file(1) magic for the Z64 format N64 ROM dumps
  393 # Reference: http://forum.pj64-emu.com/showthread.php?t=2239
  394 # From: David Korth <gerbilsoft@gerbilsoft.com>
  395 #
  396 0	bequad	0x803712400000000F	Nintendo 64 ROM image
  397 !:mime	application/x-n64-rom
  398 >0x20	string	>\0	\b: "%.20s"
  399 >0x3B	string	x	(%.4s
  400 >0x3F	byte	x	\b, Rev.%02u)
  401 
  402 #------------------------------------------------------------------------------
  403 # v64: file(1) magic for the V64 format N64 ROM dumps
  404 # Same as z64 format, but with 16-bit byteswapping.
  405 #
  406 0	bequad	0x3780401200000F00	Nintendo 64 ROM image (V64)
  407 !:mime	application/x-n64-rom
  408 
  409 #------------------------------------------------------------------------------
  410 # n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
  411 # Same as z64 format, but with swapped 16-bit words.
  412 #
  413 0	bequad	0x12408037000F0000	Nintendo 64 ROM image (wordswapped)
  414 !:mime	application/x-n64-rom
  415 
  416 #------------------------------------------------------------------------------
  417 # n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
  418 # Same as z64 format, but with 32-bit byteswapping.
  419 #
  420 0	bequad	0x401237800F000000	Nintendo 64 ROM image (32-bit byteswapped)
  421 !:mime	application/x-n64-rom
  422 
  423 #------------------------------------------------------------------------------
  424 # gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
  425 # Reference: http://problemkaputt.de/gbatek.htm#gbacartridgeheader
  426 #
  427 # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
  428 # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
  429 #
  430 4	bequad	0x24FFAE51699AA221	Game Boy Advance ROM image
  431 !:mime	application/x-gba-rom
  432 >0xA0	string	>\0	\b: "%.12s"
  433 >0xAC	string	x	(%.6s
  434 >0xBC	byte	x	\b, Rev.%02u)
  435 
  436 #------------------------------------------------------------------------------
  437 # nds: file(1) magic for the Nintendo DS(i) raw ROM format
  438 # Reference: http://problemkaputt.de/gbatek.htm#dscartridgeheader
  439 #
  440 # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
  441 # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
  442 #
  443 0xC0	bequad	0x24FFAE51699AA221	Nintendo DS ROM image
  444 !:mime	application/x-nintendo-ds-rom
  445 >0x00	string	>\0		\b: "%.12s"
  446 >0x0C	string	x		(%.6s
  447 >0x1E	byte	x		\b, Rev.%02u)
  448 >0x12	byte	2		(DSi enhanced)
  449 >0x12	byte	3		(DSi only)
  450 # Secure Area check.
  451 >0x20		lelong	<0x4000		(homebrew)
  452 >0x20		lelong	>0x3FFF
  453 >>0x4000	lequad	0x0000000000000000	(multiboot)
  454 >>0x4000	lequad	!0x0000000000000000
  455 >>>0x4000	lequad	0xE7FFDEFFE7FFDEFF	(decrypted)
  456 >>>0x4000	lequad	!0xE7FFDEFFE7FFDEFF
  457 >>>>0x1000	lequad	0x0000000000000000	(encrypted)
  458 >>>>0x1000	lequad	!0x0000000000000000	(mask ROM)
  459 
  460 #------------------------------------------------------------------------------
  461 # nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
  462 # This is also used for loading .nds files using the MSET exploit on 3DS.
  463 # Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
  464 0xC0	bequad	0xC8604FE201708FE2	Nintendo DS Slot-2 ROM image (PassMe)
  465 !:mime	application/x-nintendo-ds-rom
  466 
  467 #------------------------------------------------------------------------------
  468 # ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
  469 # From: David Korth <gerbilsoft@gerbilsoft.com>
  470 # References:
  471 # - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
  472 # - http://www.devrs.com/ngp/files/ngpctech.txt
  473 #
  474 0x0A	string	BY\ SNK\ CORPORATION	Neo Geo Pocket
  475 !:mime	application/x-neo-geo-pocket-rom
  476 >0x23	byte	0x10			Color
  477 >0	byte	x			ROM image
  478 >0x24	string	>\0			\b: "%.12s"
  479 >0x1F	byte	0xFF			(debug mode enabled)
  480 
  481 #------------------------------------------------------------------------------
  482 # msx: file(1) magic for MSX game cartridge dumps
  483 # Too simple - MPi
  484 #0 beshort 0x4142 MSX game cartridge dump
  485 
  486 #------------------------------------------------------------------------------
  487 # Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
  488 0	string	PS-X\ EXE	Sony Playstation executable
  489 >16	lelong	x		PC=0x%08x,
  490 >20	lelong	!0		GP=0x%08x,
  491 >24	lelong	!0		.text=[0x%08x,
  492 >>28	lelong	x		\b0x%x],
  493 >32	lelong	!0		.data=[0x%08x,
  494 >>36	lelong	x		\b0x%x],
  495 >40	lelong	!0		.bss=[0x%08x,
  496 >>44	lelong	x		\b0x%x],
  497 >48	lelong	!0		Stack=0x%08x,
  498 >48	lelong	=0		No Stack!,
  499 >52	lelong	!0		StackSize=0x%x,
  500 #>76	string	>\0		(%s)
  501 #  Area:
  502 >113	string	x		(%s)
  503 
  504 # CPE executables
  505 0	string	CPE		CPE executable
  506 >3	byte	x		(version %d)
  507 
  508 #------------------------------------------------------------------------------
  509 # Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
  510 0       string          XBEH            XBE, Microsoft Xbox executable
  511 # probabilistic checks whether signed or not
  512 >0x0004 ulelong =0x0
  513 >>&2    ulelong =0x0
  514 >>>&2   ulelong =0x0  \b, not signed
  515 >0x0004 ulelong >0
  516 >>&2    ulelong >0
  517 >>>&2   ulelong >0    \b, signed
  518 # expect base address of 0x10000
  519 >0x0104               ulelong =0x10000
  520 >>(0x0118-0x0FF60)    ulelong&0x80000007  0x80000007 \b, all regions
  521 >>(0x0118-0x0FF60)    ulelong&0x80000007  !0x80000007
  522 >>>(0x0118-0x0FF60)   ulelong >0           (regions:
  523 >>>>(0x0118-0x0FF60)  ulelong &0x00000001  NA
  524 >>>>(0x0118-0x0FF60)  ulelong &0x00000002  Japan
  525 >>>>(0x0118-0x0FF60)  ulelong &0x00000004  Rest_of_World
  526 >>>>(0x0118-0x0FF60)  ulelong &0x80000000  Manufacturer
  527 >>>(0x0118-0x0FF60)   ulelong >0           \b)
  528 
  529 # --------------------------------
  530 # Microsoft Xbox data file formats
  531 0       string          XIP0            XIP, Microsoft Xbox data
  532 0       string          XTF0            XTF, Microsoft Xbox data
  533 
  534 # Atari Lynx cartridge dump (EXE/BLL header)
  535 # From: "Stefan A. Haubenthal" <polluks@web.de>
  536 
  537 # Double-check that the image type matches too, 0x8008 conflicts with
  538 # 8 character OMF-86 object file headers.
  539 0	beshort		0x8008
  540 >6	string		BS93		Lynx homebrew cartridge
  541 !:mime	application/x-atari-lynx-rom
  542 >>2	beshort		x		\b, RAM start $%04x
  543 >6	string		LYNX		Lynx cartridge
  544 !:mime	application/x-atari-lynx-rom
  545 >>2	beshort		x		\b, RAM start $%04x
  546 
  547 # Opera file system that is used on the 3DO console
  548 # From: Serge van den Boom <svdb@stack.nl>
  549 0	string		\x01ZZZZZ\x01	3DO "Opera" file system
  550 
  551 # From: Alex Myczko <alex@aiei.ch>
  552 # From: David Pflug <david@pflug.email>
  553 # is the offset 12 or the offset 16 correct?
  554 # GBS (Game Boy Sound) magic
  555 # ftp://ftp.modland.com/pub/documents/format_documentation/\
  556 # Gameboy%20Sound%20System%20(.gbs).txt
  557 0	string		GBS		Nintendo Gameboy Music/Audio Data
  558 #12	string		GameBoy\ Music\ Module	Nintendo Gameboy Music Module
  559 >16	string		>\0	("%.32s" by
  560 >48	string		>\0	%.32s, copyright
  561 >80	string		>\0	%.32s),
  562 >3	byte		x	version %u,
  563 >4	byte		x	%u tracks
  564 
  565 # IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
  566 # see http://zerosoft.zophar.net/ips.php
  567 0	string	PATCH			IPS patch file
  568 
  569 # Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
  570 0	string	PPF30			Playstation Patch File version 3.0
  571 >5	byte	0			\b, PPF 1.0 patch
  572 >5	byte	1			\b, PPF 2.0 patch
  573 >5	byte	2			\b, PPF 3.0 patch
  574 >>56	byte	0			\b, Imagetype BIN (any)
  575 >>56	byte	1			\b, Imagetype GI (PrimoDVD)
  576 >>57	byte	0			\b, Blockcheck disabled
  577 >>57	byte	1			\b, Blockcheck enabled
  578 >>58	byte	0			\b, Undo data not available
  579 >>58	byte	1			\b, Undo data available
  580 >6	string	x			\b, description: %s
  581 
  582 0	string	PPF20			Playstation Patch File version 2.0
  583 >5	byte	0			\b, PPF 1.0 patch
  584 >5	byte	1			\b, PPF 2.0 patch
  585 >>56	lelong	>0			\b, size of file to patch %d
  586 >6	string	x			\b, description: %s
  587 
  588 0	string	PPF10			Playstation Patch File version 1.0
  589 >5	byte	0			\b, Simple Encoding
  590 >6	string	x			\b, description: %s
  591 
  592 # From: Daniel Dawson <ddawson@icehouse.net>
  593 # SNES9x .smv "movie" file format.
  594 0		string		SMV\x1A	SNES9x input recording
  595 >0x4		lelong		x	\b, version %d
  596 # version 4 is latest so far
  597 >0x4		lelong		<5
  598 >>0x8		ledate		x	\b, recorded at %s
  599 >>0xc		lelong		>0	\b, rerecorded %d times
  600 >>0x10		lelong		x	\b, %d frames long
  601 >>0x14		byte		>0	\b, data for controller(s):
  602 >>>0x14		byte		&0x1	#1
  603 >>>0x14		byte		&0x2	#2
  604 >>>0x14		byte		&0x4	#3
  605 >>>0x14		byte		&0x8	#4
  606 >>>0x14		byte		&0x10	#5
  607 >>0x15		byte		^0x1	\b, begins from snapshot
  608 >>0x15		byte		&0x1	\b, begins from reset
  609 >>0x15		byte		^0x2	\b, NTSC standard
  610 >>0x15		byte		&0x2	\b, PAL standard
  611 >>0x17		byte		&0x1    \b, settings:
  612 # WIP1Timing not used as of version 4
  613 >>>0x4		lelong		<4
  614 >>>>0x17	byte		&0x2	WIP1Timing
  615 >>>0x17		byte		&0x4	Left+Right
  616 >>>0x17		byte		&0x8	VolumeEnvX
  617 >>>0x17		byte		&0x10	FakeMute
  618 >>>0x17		byte		&0x20	SyncSound
  619 # New flag as of version 4
  620 >>>0x4		lelong		>3
  621 >>>>0x17	byte		&0x80	NoCPUShutdown
  622 >>0x4		lelong		<4
  623 >>>0x18		lelong		>0x23
  624 >>>>0x20	leshort		!0
  625 >>>>>0x20	lestring16	x	\b, metadata: "%s"
  626 >>0x4		lelong		>3
  627 >>>0x24		byte		>0	\b, port 1:
  628 >>>>0x24	byte		1	joypad
  629 >>>>0x24	byte		2	mouse
  630 >>>>0x24	byte		3	SuperScope
  631 >>>>0x24	byte		4	Justifier
  632 >>>>0x24	byte		5	multitap
  633 >>>0x24		byte		>0	\b, port 2:
  634 >>>>0x25	byte		1	joypad
  635 >>>>0x25	byte		2	mouse
  636 >>>>0x25	byte		3	SuperScope
  637 >>>>0x25	byte		4	Justifier
  638 >>>>0x25	byte		5	multitap
  639 >>>0x18		lelong		>0x43
  640 >>>>0x40	leshort		!0
  641 >>>>>0x40	lestring16	x	\b, metadata: "%s"
  642 >>0x17		byte		&0x40   \b, ROM:
  643 >>>(0x18.l-26)	lelong		x	CRC32 0x%08x
  644 >>>(0x18.l-23)	string		x	"%s"
  645 
  646 # Type: scummVM savegame files
  647 # From: Sven Hartge <debian@ds9.argh.org>
  648 0	string	SCVM	ScummVM savegame
  649 >12	string	>\0	"%s"
  650 
  651 #------------------------------------------------------------------------------
  652 # Nintendo GameCube / Wii file formats.
  653 #
  654 
  655 # Type: Nintendo GameCube/Wii common disc header data.
  656 # From: David Korth <gerbilsoft@gerbilsoft.com>
  657 # Reference: http://wiibrew.org/wiki/Wii_Disc
  658 0	name	nintendo-gcn-disc-common
  659 >0x20	string	x	"%.64s"
  660 >0x00	string	x	(%.6s
  661 >0x06	byte	>0
  662 >>0x06	byte	1	\b, Disc 2
  663 >>0x06	byte	2	\b, Disc 3
  664 >>0x06	byte	3	\b, Disc 4
  665 >0x07	byte	x	\b, Rev.%02u)
  666 >0x18	belong	0x5D1C9EA3
  667 >>0x60	beshort	0x0101	\b (Unencrypted)
  668 
  669 # Type: Nintendo GameCube disc image
  670 # From: David Korth <gerbilsoft@gerbilsoft.com>
  671 # Reference: http://wiibrew.org/wiki/Wii_Disc
  672 0x1C	belong	0xC2339F3D	Nintendo GameCube disc image:
  673 !:mime	application/x-gamecube-rom
  674 >0	use	nintendo-gcn-disc-common
  675 
  676 # Type: Nintendo GameCube embedded disc image
  677 # Commonly found on demo discs.
  678 # From: David Korth <gerbilsoft@gerbilsoft.com>
  679 # Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
  680 0		belong	0xAE0F38A2
  681 >0x0C		belong	0x00100000
  682 >>(8.L+0x1C)	belong	0xC2339F3D	Nintendo GameCube embedded disc image:
  683 !:mime	application/x-gamecube-rom
  684 >>>(8.L)	use	nintendo-gcn-disc-common
  685 
  686 # Type: Nintendo Wii disc image
  687 # From: David Korth <gerbilsoft@gerbilsoft.com>
  688 # Reference: http://wiibrew.org/wiki/Wii_Disc
  689 0x18	belong	0x5D1C9EA3	Nintendo Wii disc image:
  690 >0	use	nintendo-gcn-disc-common
  691 
  692 # Type: Nintendo Wii disc image (WBFS format)
  693 # From: David Korth <gerbilsoft@gerbilsoft.com>
  694 # Reference: http://wiibrew.org/wiki/Wii_Disc
  695 0	string	WBFS
  696 >0x218	belong	0x5D1C9EA3	Nintendo Wii disc image (WBFS format):
  697 !:mime	application/x-wii-rom
  698 >>0x200	use	nintendo-gcn-disc-common
  699 
  700 # Type: Nintendo GameCube/Wii disc image (CISO format)
  701 # NOTE: This is NOT the same as Compact ISO or PSP CISO,
  702 # though it has the same magic number.
  703 0		string	CISO
  704 # Other fields are used to determine what type of CISO this is:
  705 # - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
  706 # - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
  707 # - None of the above: Compact ISO.
  708 >4		lelong	0x200000
  709 >>8		byte	1
  710 >>>0x801C	belong	0xC2339F3D	Nintendo GameCube disc image (CISO format):
  711 !:mime	application/x-wii-rom
  712 >>>>0x8000	use	nintendo-gcn-disc-common
  713 >>>0x8018	belong	0x5D1C9EA3	Nintendo Wii disc image (CISO format):
  714 !:mime	application/x-wii-rom
  715 >>>>0x8000	use	nintendo-gcn-disc-common
  716 
  717 # Type: Nintendo GameCube/Wii disc image (GCZ format)
  718 # Due to zlib compression, we can't get the actual disc information.
  719 0	lelong	0xB10BC001
  720 >4	lelong	0		Nintendo GameCube disc image (GCZ format)
  721 !:mime	application/x-gamecube-rom
  722 >4	lelong	1		Nintendo Wii disc image (GCZ format)
  723 !:mime	application/x-wii-rom
  724 >4	default	x		Nintendo GameCube/Wii disc image (GCZ format)
  725 
  726 # Type: Nintendo GameCube/Wii disc image (WDF format)
  727 0		string	WII\001DISC
  728 >8		belong	1
  729 # WDFv1
  730 >>0x54		belong	0xC2339F3D	Nintendo GameCube disc image (WDFv1 format):
  731 !:mime	application/x-gamecube-rom
  732 >>>0x38		use	nintendo-gcn-disc-common
  733 >>0x58		belong	0x5D1C9EA3	Nintendo Wii disc image (WDFv1 format):
  734 !:mime	application/x-wii-rom
  735 >>>0x38		use	nintendo-gcn-disc-common
  736 >8		belong	2
  737 # WDFv2
  738 >>(12.L+0x1C)	belong	0xC2339F3D	Nintendo GameCube disc image (WDFv2 format):
  739 !:mime	application/x-gamecube-rom
  740 >>>(12.L)	use	nintendo-gcn-disc-common
  741 >>(12.L+0x18)	belong	0x5D1C9EA3	Nintendo Wii disc image (WDFv2 format):
  742 !:mime	application/x-wii-rom
  743 >>>(12.L)	use	nintendo-gcn-disc-common
  744 
  745 # Type: Nintendo GameCube/Wii disc image (WIA format)
  746 0	string	WIA\001	Nintendo
  747 >0x48	belong	1	GameCube
  748 !:mime	application/x-gamecube-rom
  749 >0x48	belong	2	Wii
  750 !:mime	application/x-wii-rom
  751 >0x48	default	x	GameCube/Wii
  752 >0x48	belong	x	disc image (WIA format):
  753 >>0x58	use	nintendo-gcn-disc-common
  754 
  755 # Type: Nintendo GameCube/Wii disc image (with SDK header)
  756 # From: David Korth <gerbilsoft@gerbilsoft.com>
  757 # Reference: http://wiibrew.org/wiki/Wii_Disc
  758 0		belong	0xFFFF0000
  759 >0x18		belong	0x00000000
  760 >>0x1C		belong	0x00000000
  761 >>>0x8018	belong	0x5D1C9EA3	Nintendo Wii SDK disc image:
  762 >>>>0x8000	use	nintendo-gcn-disc-common
  763 >>>0x801C	belong	0xC2339F3D	Nintendo GameCube SDK disc image:
  764 >>>>0x8000	use	nintendo-gcn-disc-common
  765 
  766 #------------------------------------------------------------------------------
  767 # Nintendo 3DS file formats.
  768 #
  769 
  770 # Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
  771 # From: David Korth <gerbilsoft@gerbilsoft.com>
  772 # Reference: https://www.3dbrew.org/wiki/NCSD
  773 0x100		string		NCSD
  774 >0x118		lequad		0		Nintendo 3DS Game Card image
  775 # NCCH header for partition 0. (game data)
  776 >>0x1150	string		>\0	\b: "%.16s"
  777 >>0x312		byte		x	(Rev.%02u)
  778 >>0x118C	byte		2	(New3DS only)
  779 >>0x18D		byte		0		(inner device)
  780 >>0x18D		byte		1		(Card1)
  781 >>0x18D		byte		2		(Card2)
  782 >>0x18D		byte		3		(extended device)
  783 >0x118		bequad		0x0102020202000000	Nintendo 3DS eMMC dump (Old3DS)
  784 >0x118		bequad		0x0102020203000000	Nintendo 3DS eMMC dump (New3DS)
  785 
  786 # Nintendo 3DS version code.
  787 # Reference: https://www.3dbrew.org/wiki/Titles
  788 # Format: leshort containing three fields:
  789 # - 6-bit: Major
  790 # - 6-bit: Minor
  791 # - 4-bit: Revision
  792 # NOTE: Only supporting major/minor versions from 0-15 right now.
  793 # NOTE: Should be prefixed with "v".
  794 0	name	nintendo-3ds-version-code
  795 # Raw version.
  796 >0	leshort	x	\b%u,
  797 # Major version.
  798 >0	leshort&0xFC00	0x0000	0
  799 >0	leshort&0xFC00	0x0400	1
  800 >0	leshort&0xFC00	0x0800	2
  801 >0	leshort&0xFC00	0x0C00	3
  802 >0	leshort&0xFC00	0x1000	4
  803 >0	leshort&0xFC00	0x1400	5
  804 >0	leshort&0xFC00	0x1800	6
  805 >0	leshort&0xFC00	0x1C00	7
  806 >0	leshort&0xFC00	0x2000	8
  807 >0	leshort&0xFC00	0x2400	9
  808 >0	leshort&0xFC00	0x2800	10
  809 >0	leshort&0xFC00	0x2C00	11
  810 >0	leshort&0xFC00	0x3000	12
  811 >0	leshort&0xFC00	0x3400	13
  812 >0	leshort&0xFC00	0x3800	14
  813 >0	leshort&0xFC00	0x3C00	15
  814 # Minor version.
  815 >0	leshort&0x03F0	0x0000	\b.0
  816 >0	leshort&0x03F0	0x0010	\b.1
  817 >0	leshort&0x03F0	0x0020	\b.2
  818 >0	leshort&0x03F0	0x0030	\b.3
  819 >0	leshort&0x03F0	0x0040	\b.4
  820 >0	leshort&0x03F0	0x0050	\b.5
  821 >0	leshort&0x03F0	0x0060	\b.6
  822 >0	leshort&0x03F0	0x0070	\b.7
  823 >0	leshort&0x03F0	0x0080	\b.8
  824 >0	leshort&0x03F0	0x0090	\b.9
  825 >0	leshort&0x03F0	0x00A0	\b.10
  826 >0	leshort&0x03F0	0x00B0	\b.11
  827 >0	leshort&0x03F0	0x00C0	\b.12
  828 >0	leshort&0x03F0	0x00D0	\b.13
  829 >0	leshort&0x03F0	0x00E0	\b.14
  830 >0	leshort&0x03F0	0x00F0	\b.15
  831 # Revision.
  832 >0	leshort&0x000F	x	\b.%u
  833 
  834 # Type: Nintendo 3DS "NCCH" container.
  835 # https://www.3dbrew.org/wiki/NCCH
  836 0x100		string	NCCH	Nintendo 3DS
  837 >0x18D		byte&2	0	File Archive (CFA)
  838 >0x18D		byte&2	2	Executable Image (CXI)
  839 >0x150		string	>\0	\b: "%.16s"
  840 >0x18D		byte	0x05
  841 >>0x10E		leshort	x	(Old3DS System Update v
  842 >>0x10E		use	nintendo-3ds-version-code
  843 >>0x10E		leshort	x	\b)
  844 >0x18D		byte	0x15
  845 >>0x10E		leshort	x	(New3DS System Update v
  846 >>0x10E		use	nintendo-3ds-version-code
  847 >>0x10E		leshort	x	\b)
  848 >0x18D		byte	!0x05
  849 >>0x18D		byte	!0x15
  850 >>>0x112	byte	x	(v
  851 >>>0x112	use	nintendo-3ds-version-code
  852 >>>0x112	byte	x	\b)
  853 >0x18C		byte	2	(New3DS only)
  854 
  855 # Type: Nintendo 3DS "SMDH" file. (application description)
  856 # From: David Korth <gerbilsoft@gerbilsoft.com>
  857 # Reference: https://3dbrew.org/wiki/SMDH
  858 0		string		SMDH		Nintendo 3DS SMDH file
  859 >0x208		leshort		!0
  860 >>0x208		lestring16	x		\b: "%.128s"
  861 >>0x388		leshort		!0
  862 >>>0x388	lestring16	x		by %.128s
  863 >0x208		leshort		0
  864 >>0x008		leshort		!0
  865 >>>0x008	lestring16	x		\b: "%.128s"
  866 >>>0x188	leshort		!0
  867 >>>>0x188	lestring16	x		by %.128s
  868 
  869 # Type: Nintendo 3DS Homebrew Application.
  870 # From: David Korth <gerbilsoft@gerbilsoft.com>
  871 # Reference: https://3dbrew.org/wiki/3DSX_Format
  872 0	string	3DSX	Nintendo 3DS Homebrew Application (3DSX)
  873 
  874 #------------------------------------------------------------------------------
  875 # a7800: file(1) magic for the Atari 7800 raw ROM format.
  876 # From: David Korth <gerbilsoft@gerbilsoft.com>
  877 # Reference: https://sites.google.com/site/atari7800wiki/a78-header
  878 
  879 0	byte	>0
  880 >0	byte	<3
  881 >>1	string	ATARI7800	Atari 7800 ROM image
  882 !:mime	application/x-atari-7800-rom
  883 >>>0x11	string	>\0	\b: "%.32s"
  884 # Display type.
  885 >>>0x39	byte	0	(NTSC)
  886 >>>0x39	byte	1	(PAL)
  887 >>>0x36	byte&1	1	(POKEY)
  888 
  889 #------------------------------------------------------------------------------
  890 # vectrex: file(1) magic for the GCE Vectrex raw ROM format.
  891 # From: David Korth <gerbilsoft@gerbilsoft.com>
  892 # Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
  893 #
  894 # NOTE: Title is terminated with 0x80, not 0.
  895 # The header is terminated with a 0, so that will
  896 # terminate the title as well.
  897 #
  898 0	string	g\ GCE	Vectrex ROM image
  899 >0x11	string	>\0	\b: "%.16s"
  900 
  901 #------------------------------------------------------------------------------
  902 # amiibo: file(1) magic for Nintendo amiibo NFC dumps.
  903 # From: David Korth <gerbilsoft@gerbilsoft.com>
  904 # Reference: https://www.3dbrew.org/wiki/Amiibo
  905 0x00		byte	0x04
  906 >0x0A		beshort	0x0FE0
  907 >>0x0C		belong	0xF110FFEE
  908 >>>0x208	beshort	0x0100
  909 >>>>0x020A	byte	0x0F
  910 >>>>>0x020C	bequad	0x000000045F000000
  911 >>>>>>0x5B	byte	0x02
  912 >>>>>>>0x54	belong	x	Nintendo amiibo NFC dump - amiibo ID: %08X-
  913 >>>>>>>0x58	belong	x	\b%08X