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Member "file-5.35/magic/Magdir/adventure" (3 Jul 2017, 4487 Bytes) of package /linux/misc/file-5.35.tar.gz:


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    1 
    2 #------------------------------------------------------------------------------
    3 # $File: adventure,v 1.17 2017/07/03 16:03:40 christos Exp $
    4 # adventure: file(1) magic for Adventure game files
    5 #
    6 # from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
    7 # Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
    8 # Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
    9 #
   10 # ALAN
   11 # I assume there are other, lower versions, but these are the only ones I
   12 # saw in the archive.
   13 0	beshort	0x0206	ALAN game data
   14 >2	byte	<10	version 2.6%d
   15 
   16 
   17 # Infocom (see z-machine)
   18 #------------------------------------------------------------------------------
   19 # Z-machine:  file(1) magic for Z-machine binaries.
   20 # Sanity checks by David Griffith <dave@661.org>
   21 # Updated by Adam Buchbinder <adam.buchbinder@gmail.com>
   22 #
   23 #http://www.gnelson.demon.co.uk/zspec/sect11.html
   24 #http://www.jczorkmid.net/~jpenney/ZSpec11-latest.txt
   25 #http://en.wikipedia.org/wiki/Z-machine
   26 # The first byte is the Z-machine revision; it is always between 1 and 8. We
   27 # had false matches (for instance, inbig5.ocp from the Omega TeX extension as
   28 # well as an occasional MP3 file), so we sanity-check the version number.
   29 #
   30 # It might be possible to sanity-check the release number as well, as it seems
   31 # (at least in classic Infocom games) to always be a relatively small number,
   32 # always under 150 or so, but as this isn't rigorous, we'll wait on that until
   33 # it becomes clear that it's needed.
   34 #
   35 0	ubyte			>0
   36 >0	ubyte			<9
   37 >>16	belong&0xfe00f0f0	0x3030
   38 >>>0	ubyte			< 10
   39 >>>>2	ubeshort		x
   40 >>>>>18	regex			[0-9][0-9][0-9][0-9][0-9][0-9]
   41 >>>>>>0	ubyte			< 10	Infocom (Z-machine %d
   42 >>>>>>>2	ubeshort	x 	\b, Release %d
   43 >>>>>>>>18	string		>\0	\b, Serial %.6s
   44 >>>>>>>>18	string		x	\b)
   45 !:strength + 40
   46 !:mime	application/x-zmachine
   47 
   48 #------------------------------------------------------------------------------
   49 # Glulx:  file(1) magic for Glulx binaries.
   50 #
   51 # David Griffith <dave@661.org>
   52 # I haven't checked for false matches yet.
   53 #
   54 0	string			Glul	Glulx game data
   55 >4	beshort			x	(Version %d
   56 >>6	byte			x	\b.%d
   57 >>8	byte			x	\b.%d)
   58 >36	string			Info	Compiled by Inform
   59 !:mime	application/x-glulx
   60 
   61 
   62 # For Quetzal and blorb magic see iff
   63 
   64 
   65 # TADS (Text Adventure Development System) version 2
   66 #  All files are machine-independent (games compile to byte-code) and are tagged
   67 #  with a version string of the form "V2.<digit>.<digit>\0".
   68 #  Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
   69 0	string	TADS2\ bin	TADS
   70 >9	belong  !0x0A0D1A00	game data, CORRUPTED
   71 >9	belong	 0x0A0D1A00
   72 >>13	string	>\0		%s game data
   73 !:mime	application/x-tads
   74 #  Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
   75 0	string	TADS2\ rsc	TADS
   76 >9	belong  !0x0A0D1A00	resource data, CORRUPTED
   77 >9	belong	 0x0A0D1A00
   78 >>13	string	>\0		%s resource data
   79 !:mime	application/x-tads
   80 #  Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
   81 #  2-byte length N, the N-char name of the game file *without* a NUL (darn!),
   82 # "TADS2 save\n\r\032\0" and the interpreter version.
   83 0	string	TADS2\ save/g	TADS
   84 >12	belong	!0x0A0D1A00	saved game data, CORRUPTED
   85 >12	belong	 0x0A0D1A00
   86 >>(16.s+32) string >\0		%s saved game data
   87 !:mime	application/x-tads
   88 #  Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
   89 #  version.
   90 0	string	TADS2\ save	TADS
   91 >10	belong	!0x0A0D1A00	saved game data, CORRUPTED
   92 >10	belong	 0x0A0D1A00
   93 >>14	string	>\0		%s saved game data
   94 !:mime	application/x-tads
   95 
   96 # TADS (Text Adventure Development System) version 3
   97 #  Game files start with "T3-image\015\012\032"
   98 0	string	T3-image\015\012\032
   99 >11	leshort	x		TADS 3 game data (format version %d)
  100 #  Saved game files start with "T3-state-v####\015\012\032"
  101 #  where #### is a format version number
  102 0	string	T3-state-v
  103 >14	string	\015\012\032	TADS 3 saved game data (format version
  104 >>10	byte	x		%c
  105 >>11	byte	x		\b%c
  106 >>12	byte	x		\b%c
  107 >>13	byte	x		\b%c)
  108 !:mime	application/x-t3vm-image
  109 
  110 # edited by David Griffith <dave@661.org>
  111 # Danny Milosavljevic <danny.milo@gmx.net>
  112 # These are ADRIFT (adventure game standard) game files, extension .taf
  113 # Checked from source at (http://www.adrift.co/) and various taf files
  114 # found at the Interactive Fiction Archive (http://ifarchive.org/)
  115 0	belong  0x3C423FC9
  116 >4	belong  0x6A87C2CF	Adrift game file version
  117 >>8	belong  0x94453661	3.80
  118 >>8	belong  0x94453761	3.90
  119 >>8	belong  0x93453E61	4.0
  120 >>8	belong  0x92453E61	5.0
  121 >>8	default x		unknown
  122 !:mime	application/x-adrift