Most often the answer to the question is "no." As both the About Abseil page and our contributing guidelines explain, Abseil contains a variety of core C++ library code that is widely used at Google. As such, Abseil's primary purpose is to be used as a dependency by Google's open source C++ projects. While we do hope that Abseil is also useful to the C++ community at large, this added constraint also means that we are unlikely to accept a contribution of utility code that isn't already widely used by Google.
The short answer is that whatever mechanism you choose, you need to
make sure that you set this option consistently at the global level for
your entire project. If, for example, you want to set the C++ dialect to
C++17, with Bazel as the build system
and gcc
or clang
as the compiler, there
several ways to do this:
--cxxopt=-std=c++17
on the command line (for
example, bazel build --cxxopt=-std=c++17 ...
)BAZEL_CXXOPTS
(for
example, BAZEL_CXXOPTS=-std=c++17
)build --cxxopt=-std=c++17
to your .bazelrc
fileIf you are using CMake as the build system, you'll need to add a line
like set(CMAKE_CXX_STANDARD 17)
to your top level
CMakeLists.txt
file. If you are developing a library
designed to be used by other clients, you should instead leave
CMAKE_CXX_STANDARD
unset and configure the minimum C++
standard required by each of your library targets via
target_compile_features
. See the CMake
build instructions for more information.
For a longer answer to this question and to understand why some other approaches don't work, see the answer to "What is ABI and why don't you recommend using a pre-compiled version of Abseil?"
For the purposes of this discussion, you can think of ABI as the compiled representation of the interfaces in code. This is in contrast to API, which you can think of as the interfaces as defined by the code itself. Abseil has a strong promise of API compatibility, but does not make any promise of ABI compatibility. Let's take a look at what this means in practice.
You might be tempted to do something like this in a Bazel BUILD
file:
# DON'T DO THIS!!!
cc_library(
name = "my_library",
srcs = ["my_library.cc"],
copts = ["-std=c++17"], # May create a mixed-mode compile!
deps = ["@com_google_absl//absl/strings"],
)
Applying -std=c++17
to an individual target in your
BUILD
file is going to compile that specific target in
C++17 mode, but it isn't going to ensure the Abseil library is built in
C++17 mode, since the Abseil library itself is a different build target.
If your code includes an Abseil header, then your program may contain
conflicting definitions of the same class/function/variable/enum, etc.
As a rule, all compile options that affect the ABI of a program need to
be applied to the entire build on a global basis.
C++ has something called the One Definition Rule (ODR). C++ doesn't allow multiple definitions of the same class/function/variable/enum, etc. ODR violations sometimes result in linker errors, but linkers do not always catch violations. Uncaught ODR violations can result in strange runtime behaviors or crashes that can be hard to debug.
If you build the Abseil library and your code using different compile
options that affect ABI, there is a good chance you will run afoul of
the One Definition Rule. Examples of GCC compile options that affect ABI
include (but aren't limited to) language dialect (e.g.
-std=
), optimization level (e.g. -O2
), code
generation flags (e.g. -fexceptions
), and preprocessor
defines (e.g. -DNDEBUG
).
If you use a pre-compiled version of Abseil, (for example, from your Linux distribution package manager or from something like vcpkg) you have to be very careful to ensure ABI compatibility across the components of your program. The only way you can be sure your program is going to be correct regarding ABI is to ensure you've used the exact same compile options as were used to build the pre-compiled library. This does not mean that Abseil cannot work as part of a Linux distribution since a knowledgeable binary packager will have ensured that all packages have been built with consistent compile options. This is one of the reasons we warn against - though do not outright reject - using Abseil as a pre-compiled library.
Another possible way that you might afoul of ABI issues is if you accidentally include two versions of Abseil in your program. Multiple versions of Abseil can end up within the same binary if your program uses the Abseil library and another library also transitively depends on Abseil (resulting in what is sometimes called the diamond dependency problem). In cases such as this you must structure your build so that all libraries use the same version of Abseil. Abseil's strong promise of API compatibility between releases means the latest "HEAD" release of Abseil is almost certainly the right choice if you are doing as we recommend and building all of your code from source.
For these reasons we recommend you avoid pre-compiled code and build the Abseil library yourself in a consistent manner with the rest of your code.
From Abseil's point-of-view, "live at head" means that every Abseil source release (which happens on an almost daily basis) is either API compatible with the previous release, or comes with an automated tool that you can run over code to make it compatible. In practice, the need to use an automated tool is extremely rare. This means that upgrading from one source release to another should be a routine practice that can and should be performed often.
We recommend you update to the latest commit
in the master
branch of Abseil as often as possible.
Not only will you pick up bug fixes more quickly, but if you have good
automated testing, you will catch and be able to fix any Hyrum's Law dependency problems on
an incremental basis instead of being overwhelmed by them and having
difficulty isolating them if you wait longer between updates.
If you are using the Bazel build
system and its external
dependencies feature, updating the http_archive
rule in your WORKSPACE
for com_google_abseil
to point to the latest commit
in the master
branch of Abseil is all you need to do.
For example, on February 11, 2020, the latest commit to the master
branch was 98eb410c93ad059f9bba1bf43f5bb916fc92a5ea
. To
update to this commit, you would add the following snippet to your
WORKSPACE
file:
http_archive(
name = "com_google_absl",
urls = ["https://github.com/abseil/abseil-cpp/archive/98eb410c93ad059f9bba1bf43f5bb916fc92a5ea.zip"], # 2020-02-11T18:50:53Z
strip_prefix = "abseil-cpp-98eb410c93ad059f9bba1bf43f5bb916fc92a5ea",
sha256 = "aabf6c57e3834f8dc3873a927f37eaf69975d4b28117fc7427dfb1c661542a87",
)
To get the sha256
of this URL, run
curl -sL --output - https://github.com/abseil/abseil-cpp/archive/98eb410c93ad059f9bba1bf43f5bb916fc92a5ea.zip | sha256sum -
.
You can commit the updated WORKSPACE
file to your source
control every time you update, and if you have good automated testing,
you might even consider automating this.
One thing we don't recommend is using GitHub's
master.zip
files (for example https://github.com/abseil/abseil-cpp/archive/master.zip),
which are always the latest commit in the master
branch, to
implement live at head. Since these master.zip
URLs are not
versioned, you will lose build reproducibility. In addition, some build
systems, including Bazel, will simply cache this file, which means you
won't actually be updating to the latest release until your cache is
cleared or invalidated.