"Fossies" - the Fresh Open Source Software Archive  

Source code changes of the file "layer2/ObjectGadgetRamp.cpp" between
pymol-v2.1.0.tar.bz2 and pymol-open-source-2.2.0.tar.gz

About: PyMOL is a Python-enhanced molecular graphics tool. It excels at 3D visualization of proteins, small molecules, density, surfaces, and trajectories. It also includes molecular editing, ray tracing, and movies. Open Source version.

ObjectGadgetRamp.cpp  (pymol-v2.1.0.tar.bz2):ObjectGadgetRamp.cpp  (pymol-open-source-2.2.0)
skipping to change at line 525 skipping to change at line 525
if(I->Level && I->NLevel) { if(I->Level && I->NLevel) {
cutoff = I->Level[I->NLevel - 1]; cutoff = I->Level[I->NLevel - 1];
if(I->Level[0] < 0.0F) { if(I->Level[0] < 0.0F) {
sub_vdw = true; sub_vdw = true;
cutoff += MAX_VDW; cutoff += MAX_VDW;
} }
} }
if(ok) if(ok)
ok = (I->Mol != NULL); ok = (I->Mol != NULL);
if(ok) { if(ok) {
if (I->Mol->NCSet==1) // if only one state, then set state to 0
state = 0;
if(SettingGet_b if(SettingGet_b
(I->Gadget.Obj.G, I->Gadget.Obj.Setting, NULL, (I->Gadget.Obj.G, I->Gadget.Obj.Setting, NULL,
cSetting_ramp_blend_nearby_colors)) { cSetting_ramp_blend_nearby_colors)) {
float atomic[3]; float atomic[3];
int index = int index =
ObjectMoleculeGetNearestBlendedColor(I->Mol, pos, cutoff, state, &di st, ObjectMoleculeGetNearestBlendedColor(I->Mol, pos, cutoff, state, &di st,
atomic, sub_vdw); atomic, sub_vdw);
if(index >= 0) { if(index >= 0) {
float *object = ColorGetRaw(I->Gadget.Obj.G, I->Mol->Obj.Color); const float *object = ColorGetRaw(I->Gadget.Obj.G, I->Mol->Obj.Color );
if(!ObjectGadgetRampInterpolateWithSpecial(I, dist, color, atomic, if(!ObjectGadgetRampInterpolateWithSpecial(I, dist, color, atomic,
object, pos, state, false )) { object, pos, state, false )) {
copy3f(I->Color, color); copy3f(I->Color, color);
} }
} else { } else {
float white[3] = { 1.0F, 1.0F, 1.0F }; float white[3] = { 1.0F, 1.0F, 1.0F };
if(!ObjectGadgetRampInterpolateWithSpecial(I, cutoff + 1.0F, color, white, if(!ObjectGadgetRampInterpolateWithSpecial(I, cutoff + 1.0F, color, white,
white, pos, state, false) ) { white, pos, state, false) ) {
copy3f(I->Color, color); copy3f(I->Color, color);
} }
} }
} else { } else {
int index = int index =
ObjectMoleculeGetNearestAtomIndex(I->Mol, pos, cutoff, state, &dist) ; ObjectMoleculeGetNearestAtomIndex(I->Mol, pos, cutoff, state, &dist) ;
if(index >= 0) { if(index >= 0) {
float *atomic = ColorGetRaw(I->Gadget.Obj.G, I->Mol->AtomInfo[index] const float *atomic = ColorGetRaw(I->Gadget.Obj.G, I->Mol->AtomInfo[
.color); index].color);
float *object = ColorGetRaw(I->Gadget.Obj.G, I->Mol->Obj.Color); const float *object = ColorGetRaw(I->Gadget.Obj.G, I->Mol->Obj.Color
);
if(sub_vdw) { if(sub_vdw) {
dist -= I->Mol->AtomInfo[index].vdw; dist -= I->Mol->AtomInfo[index].vdw;
if(dist < 0.0F) if(dist < 0.0F)
dist = 0.0F; dist = 0.0F;
} }
if(!ObjectGadgetRampInterpolateWithSpecial(I, dist, color, atomic, if(!ObjectGadgetRampInterpolateWithSpecial(I, dist, color, atomic,
object, pos, state, false )) { object, pos, state, false )) {
copy3f(I->Color, color); copy3f(I->Color, color);
skipping to change at line 616 skipping to change at line 618
CGOBegin(cgo, GL_TRIANGLE_STRIP); CGOBegin(cgo, GL_TRIANGLE_STRIP);
CGOColor(cgo, 0.05F, 0.05F, 0.05F); CGOColor(cgo, 0.05F, 0.05F, 0.05F);
CGONormal(cgo, 0.f, 0.f, 1.f); // normal 2 CGONormal(cgo, 0.f, 0.f, 1.f); // normal 2
CGOVertex(cgo, I->border, -(I->border + I->bar_height), I->border); // 9 CGOVertex(cgo, I->border, -(I->border + I->bar_height), I->border); // 9
CGOVertex(cgo, I->border, -(I->height + I->border), I->border); // 7 CGOVertex(cgo, I->border, -(I->height + I->border), I->border); // 7
CGOVertex(cgo, I->width + I->border, -(I->border + I->bar_height), I->border); // 10 CGOVertex(cgo, I->width + I->border, -(I->border + I->bar_height), I->border); // 10
CGOVertex(cgo, I->width + I->border, -(I->height + I->border), I->border); // 8 CGOVertex(cgo, I->width + I->border, -(I->height + I->border), I->border); // 8
CGOEnd(cgo); CGOEnd(cgo);
CGOColor(cgo, 1.0F, 1.0F, 1.0F); CGOColor(cgo, 1.0F, 1.0F, 1.0F);
CGONormal(cgo, 0.f, 0.f, 1.f); // text/characters need z-normal to include nor mals in vbo
if(I->Level && I->NLevel) { if(I->Level && I->NLevel) {
float exindent = (n_color > 0) ? I->bar_height : 0.f; float exindent = (n_color > 0) ? I->bar_height : 0.f;
float pos[] = { I->border + I->text_border + exindent, float pos[] = { I->border + I->text_border + exindent,
I->text_border - (I->border + I->height), I->text_border - (I->border + I->height),
I->border + I->text_raise }; I->border + I->text_raise };
float scale[] = { I->text_scale_h, I->text_scale_v }; float scale[] = { I->text_scale_h, I->text_scale_v };
float axes[] = { 1.0F, 0.0F, 0.0F, float axes[] = { 1.0F, 0.0F, 0.0F,
0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F,
0.0F, 0.0F, 1.0F }; 0.0F, 0.0F, 1.0F };
float color[] = { 1.f, 1.f, 1.f };
/* left text for ramp */ /* left text for ramp */
sprintf(buffer, "%0.3f", I->Level[0]); sprintf(buffer, "%0.3f", I->Level[0]);
VFontWriteToCGO(I->Gadget.Obj.G, font_id, cgo, buffer, pos, scale, axes); VFontWriteToCGO(I->Gadget.Obj.G, font_id, cgo, buffer, pos, scale, axes, col or);
/* right text, right justified for ramp */ /* right text, right justified for ramp */
pos[0] = I->width + I->border - exindent; pos[0] = I->width + I->border - exindent;
pos[1] = I->text_border - (I->border + I->height); pos[1] = I->text_border - (I->border + I->height);
pos[2] = I->border + I->text_raise ; pos[2] = I->border + I->text_raise ;
sprintf(buffer, "%0.3f", I->Level[I->NLevel - 1]); sprintf(buffer, "%0.3f", I->Level[I->NLevel - 1]);
/* indent for right justification */ /* indent for right justification */
VFontIndent(I->Gadget.Obj.G, font_id, buffer, pos, scale, axes, -1.f); VFontIndent(I->Gadget.Obj.G, font_id, buffer, pos, scale, axes, -1.f);
VFontWriteToCGO(I->Gadget.Obj.G, font_id, cgo, buffer, pos, scale, axes); VFontWriteToCGO(I->Gadget.Obj.G, font_id, cgo, buffer, pos, scale, axes, col or);
} }
/* center */ /* center */
CGOBegin(cgo, GL_TRIANGLE_STRIP); CGOBegin(cgo, GL_TRIANGLE_STRIP);
CGONormal(cgo, 0.f, 0.f, 1.f); // normal 2 CGONormal(cgo, 0.f, 0.f, 1.f); // normal 2
if(n_color > 0) { if(n_color > 0) {
const float *i_level = ObjectGadgetRampGetLevel(I); const float *i_level = ObjectGadgetRampGetLevel(I);
const float *src = I->Color; const float *src = I->Color;
float stack_color[6], stack_level[2] = {0.f, 1.f}; float stack_color[6], stack_level[2] = {0.f, 1.f};
 End of changes. 7 change blocks. 
6 lines changed or deleted 11 lines changed or added

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