ObjectAlignment.h (pymol-v2.1.0.tar.bz2) | : | ObjectAlignment.h (pymol-open-source-2.2.0) | ||
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skipping to change at line 34 | skipping to change at line 34 | |||
#include"ObjectMolecule.h" | #include"ObjectMolecule.h" | |||
#include"OVOneToAny.h" | #include"OVOneToAny.h" | |||
typedef struct ObjectAlignmentState { | typedef struct ObjectAlignmentState { | |||
CObjectState state; | CObjectState state; | |||
int *alignVLA; | int *alignVLA; | |||
WordType guide; | WordType guide; | |||
/* not stored */ | /* not stored */ | |||
int valid; | int valid; | |||
OVOneToAny *id2tag; | OVOneToAny *id2tag; | |||
CGO *std; | CGO *primitiveCGO; | |||
CGO *ray; | CGO *renderCGO; | |||
CGO *shaderCGO; | bool renderCGO_has_cylinders; | |||
bool renderCGO_has_trilines; | ||||
} ObjectAlignmentState; | } ObjectAlignmentState; | |||
typedef struct ObjectAlignment { | typedef struct ObjectAlignment { | |||
CObject Obj; | CObject Obj; | |||
ObjectAlignmentState *State; | ObjectAlignmentState *State; | |||
int NState; | int NState; | |||
int SelectionState, ForceState; | int SelectionState, ForceState; | |||
} ObjectAlignment; | } ObjectAlignment; | |||
void ObjectAlignmentUpdate(ObjectAlignment * I); | void ObjectAlignmentUpdate(ObjectAlignment * I); | |||
End of changes. 1 change blocks. | ||||
3 lines changed or deleted | 4 lines changed or added |