"Fossies" - the Fresh Open Source Software Archive  

Source code changes of the file "layer1/Scene.h" between
pymol-v2.1.0.tar.bz2 and pymol-open-source-2.2.0.tar.gz

About: PyMOL is a Python-enhanced molecular graphics tool. It excels at 3D visualization of proteins, small molecules, density, surfaces, and trajectories. It also includes molecular editing, ray tracing, and movies. Open Source version.

Scene.h  (pymol-v2.1.0.tar.bz2):Scene.h  (pymol-open-source-2.2.0)
skipping to change at line 25 skipping to change at line 25
Z* ------------------------------------------------------------------- Z* -------------------------------------------------------------------
*/ */
#ifndef _H_Scene #ifndef _H_Scene
#define _H_Scene #define _H_Scene
#include"Base.h" #include"Base.h"
#include"PyMOLObject.h" #include"PyMOLObject.h"
#include"Ortho.h" #include"Ortho.h"
#include"View.h" #include"View.h"
#include"SceneDef.h"
typedef struct { #include"SceneRender.h"
unsigned char *data; #include"ShaderMgr.h"
int size;
int width, height;
int stereo; /* indicates data actually contains two back to
back full-screen images */
int needs_alpha_reset; /* needs alpha reset */
} ImageType;
#define cSceneViewSize 25
#define SDOF_NORMAL_MODE 0 #define SDOF_NORMAL_MODE 0
#define SDOF_CLIP_MODE 1 #define SDOF_CLIP_MODE 1
#define SDOF_DRAG_MODE 2 #define SDOF_DRAG_MODE 2
// TODO: define remaining cSceneRay_MODEs (VRML, COLLADA, etc.) // TODO: define remaining cSceneRay_MODEs (VRML, COLLADA, etc.)
#define cSceneRay_MODE_IDTF 7 #define cSceneRay_MODE_IDTF 7
#define cSceneImage_Default -1 #define cSceneImage_Default -1
#define cSceneImage_Normal 0 #define cSceneImage_Normal 0
#define cSceneImage_Draw 1 #define cSceneImage_Draw 1
#define cSceneImage_Ray 2 #define cSceneImage_Ray 2
#define cSceneViewSize 25
typedef float SceneViewType[cSceneViewSize]; typedef float SceneViewType[cSceneViewSize];
typedef struct {
float unit_left, unit_right, unit_top, unit_bottom, unit_front, unit_back;
} SceneUnitContext;
typedef struct {
int n_col;
int n_row;
int first_slot;
int last_slot;
float asp_adjust;
int active;
int size;
int slot;
int mode;
GLint cur_view[4];
GLint cur_viewport_size[2];
SceneUnitContext context; /* for whole-window display */
} GridInfo;
/* all information required to define the geometry of a particular view,
for shipping to and from python as a list of floats
0-15 = 4x4 rotation matrix
16-18 = position
19-21 = origin
22 = front plane
23 = rear plane
24 = orthoscopic flag
*/
float SceneGetDynamicLineWidth(RenderInfo * info, float line_width); float SceneGetDynamicLineWidth(RenderInfo * info, float line_width);
void SceneInvalidateStencil(PyMOLGlobals * G); void SceneInvalidateStencil(PyMOLGlobals * G);
int SceneHasImage(PyMOLGlobals * G); int SceneHasImage(PyMOLGlobals * G);
int SceneInit(PyMOLGlobals * G); int SceneInit(PyMOLGlobals * G);
void SceneDone(PyMOLGlobals * G); void SceneDone(PyMOLGlobals * G);
void SceneUpdate(PyMOLGlobals * G, int force); void SceneUpdate(PyMOLGlobals * G, int force);
int SceneRenderCached(PyMOLGlobals * G); int SceneRenderCached(PyMOLGlobals * G);
int SceneSetFog(PyMOLGlobals *G, float *fog); int SceneSetFog(PyMOLGlobals *G);
void SceneRender(PyMOLGlobals * G, Picking * pick, int x, int y, void SceneSetFogUniforms(PyMOLGlobals * G, CShaderPrg *);
Multipick * smp, int oversize_width, int oversize_height,
int click_side, int force_copy, int just_background);
void SceneSetFrame(PyMOLGlobals * G, int mode, int frame); void SceneSetFrame(PyMOLGlobals * G, int mode, int frame);
int SceneGetFrame(PyMOLGlobals * G); int SceneGetFrame(PyMOLGlobals * G);
int SceneGetState(PyMOLGlobals * G); int SceneGetState(PyMOLGlobals * G);
int SceneGetButtonMargin(PyMOLGlobals * G); int SceneGetButtonMargin(PyMOLGlobals * G);
void SceneDirty(PyMOLGlobals * G); /* scene dirty, but leave the overlay if one exists */ void SceneDirty(PyMOLGlobals * G); /* scene dirty, but leave the overlay if one exists */
void SceneInvalidate(PyMOLGlobals * G); /* scene dirty and remove the overlay */ void SceneInvalidate(PyMOLGlobals * G); /* scene dirty and remove the overlay */
void SceneChanged(PyMOLGlobals * G); /* update 3D objects */ void SceneChanged(PyMOLGlobals * G); /* update 3D objects */
void SceneCountFrames(PyMOLGlobals * G); int SceneCountFrames(PyMOLGlobals * G);
int SceneGetNFrame(PyMOLGlobals * G, int *has_movie); int SceneGetNFrame(PyMOLGlobals * G, int *has_movie);
void SceneSetMatrix(PyMOLGlobals * G, float *); void SceneSetMatrix(PyMOLGlobals * G, float *);
float *SceneGetMatrix(PyMOLGlobals * G); float *SceneGetMatrix(PyMOLGlobals * G);
float *SceneGetModMatrix(PyMOLGlobals * G);
#define SceneGetModMatrix SceneGetModelViewMatrix
float *SceneGetPmvMatrix(PyMOLGlobals * G); float *SceneGetPmvMatrix(PyMOLGlobals * G);
void SceneReshape(Block * block, int width, int height); void SceneReshape(Block * block, int width, int height);
float SceneGetScreenVertexScale(PyMOLGlobals * G, float *v1); float SceneGetScreenVertexScale(PyMOLGlobals * G, float *v1);
short SceneGetVisible(PyMOLGlobals * G, float *v1);
float SceneGetDepth(PyMOLGlobals * G, float *v1);
float SceneGetRawDepth(PyMOLGlobals * G, float *v1); float SceneGetRawDepth(PyMOLGlobals * G, float *v1);
void SceneTest(PyMOLGlobals * G); void SceneTest(PyMOLGlobals * G);
void SceneIdle(PyMOLGlobals * G); void SceneIdle(PyMOLGlobals * G);
void SceneFree(PyMOLGlobals * G); void SceneFree(PyMOLGlobals * G);
int SceneGetDrawFlagGrid(PyMOLGlobals * G, GridInfo * grid, int slot); int SceneGetDrawFlagGrid(PyMOLGlobals * G, GridInfo * grid, int slot);
bool SceneRay(PyMOLGlobals * G, int width, int height, int mode,
char **headerVLA, char **charVLA,
float angle, float shift, int quiet,
G3dPrimitive ** g3d, int show_timing, int antialias);
void SceneDoRay(PyMOLGlobals * G, int width, int height, int mode,
char **headerVLA, char **charVLA,
float angle, float shift, int quiet,
G3dPrimitive ** g3d, int show_timing, int antialias);
int SceneDeferRay(PyMOLGlobals * G, int SceneDeferRay(PyMOLGlobals * G,
int ray_width, int ray_width,
int ray_height, int ray_height,
int mode, int mode,
float angle, float shift, int quiet, int show_timing, int anti alias); float angle, float shift, int quiet, int show_timing, int anti alias);
int SceneMakeMovieImage(PyMOLGlobals * G, int SceneMakeMovieImage(PyMOLGlobals * G,
int show_timing, int validate, int mode, int show_timing, int validate, int mode,
int width=0, int height=0); int width=0, int height=0);
int SceneValidateImageMode(PyMOLGlobals * G, int mode, bool defaultdraw); int SceneValidateImageMode(PyMOLGlobals * G, int mode, bool defaultdraw);
skipping to change at line 157 skipping to change at line 116
void SceneTranslateScaled(PyMOLGlobals * G, float x, float y, float z, int sdof_ mode); void SceneTranslateScaled(PyMOLGlobals * G, float x, float y, float z, int sdof_ mode);
void SceneRotateScaled(PyMOLGlobals * G, float rx, float ry, float rz, int sdof_ mode); void SceneRotateScaled(PyMOLGlobals * G, float rx, float ry, float rz, int sdof_ mode);
void SceneClip(PyMOLGlobals * G, int plane, float movement, const char *sele, in t state); void SceneClip(PyMOLGlobals * G, int plane, float movement, const char *sele, in t state);
void SceneGetImageSize(PyMOLGlobals * G, int *width, int *height); void SceneGetImageSize(PyMOLGlobals * G, int *width, int *height);
float SceneGetGridAspectRatio(PyMOLGlobals * G); float SceneGetGridAspectRatio(PyMOLGlobals * G);
void SceneScale(PyMOLGlobals * G, float scale); void SceneScale(PyMOLGlobals * G, float scale);
void SceneResetNormalCGO(PyMOLGlobals * G, CGO *cgo, int lines); void SceneResetNormalCGO(PyMOLGlobals * G, CGO *cgo, int lines);
void SceneResetNormal(PyMOLGlobals * G, int lines); void SceneResetNormal(PyMOLGlobals * G, int lines);
void SceneResetNormalUseShader(PyMOLGlobals * G, int lines, short use_shader); void SceneResetNormalUseShader(PyMOLGlobals * G, int lines, short use_shader);
void SceneResetNormalToViewVector(PyMOLGlobals * G, short use_shader);
void SceneResetNormalUseShaderAttribute(PyMOLGlobals * G, int lines, short use_s hader, int attr); void SceneResetNormalUseShaderAttribute(PyMOLGlobals * G, int lines, short use_s hader, int attr);
void SceneGetResetNormal(PyMOLGlobals * G, float *normal, int lines); void SceneGetResetNormal(PyMOLGlobals * G, float *normal, int lines);
int SceneObjectAdd(PyMOLGlobals * G, CObject * obj); int SceneObjectAdd(PyMOLGlobals * G, CObject * obj);
int SceneObjectDel(PyMOLGlobals * G, CObject * obj, int allow_purge); int SceneObjectDel(PyMOLGlobals * G, CObject * obj, int allow_purge);
int SceneObjectIsActive(PyMOLGlobals * G, CObject * obj); int SceneObjectIsActive(PyMOLGlobals * G, CObject * obj);
void SceneOriginSet(PyMOLGlobals * G, float *origin, int preserve); void SceneOriginSet(PyMOLGlobals * G, float *origin, int preserve);
void SceneOriginGet(PyMOLGlobals * G, float *origin); void SceneOriginGet(PyMOLGlobals * G, float *origin);
void SceneWindowSphere(PyMOLGlobals * G, float *location, float radius); void SceneWindowSphere(PyMOLGlobals * G, float *location, float radius);
void SceneRelocate(PyMOLGlobals * G, float *location); void SceneRelocate(PyMOLGlobals * G, float *location);
skipping to change at line 185 skipping to change at line 145
void SceneGetView(PyMOLGlobals * G, SceneViewType view); void SceneGetView(PyMOLGlobals * G, SceneViewType view);
void SceneSetView(PyMOLGlobals * G, SceneViewType view, void SceneSetView(PyMOLGlobals * G, SceneViewType view,
int quiet, float animate, int hand); int quiet, float animate, int hand);
void SceneRestartSweepTimer(PyMOLGlobals * G); void SceneRestartSweepTimer(PyMOLGlobals * G);
int SceneViewEqual(SceneViewType left, SceneViewType right); int SceneViewEqual(SceneViewType left, SceneViewType right);
void SceneToViewElem(PyMOLGlobals * G, CViewElem * elem, const char *scene_name) ; void SceneToViewElem(PyMOLGlobals * G, CViewElem * elem, const char *scene_name) ;
void SceneFromViewElem(PyMOLGlobals * G, CViewElem * elem, int dirty); void SceneFromViewElem(PyMOLGlobals * G, CViewElem * elem, int dirty);
void SceneGetCenter(PyMOLGlobals * G, float *pos); void SceneGetCenter(PyMOLGlobals * G, float *pos);
void SceneGetWidthHeight(PyMOLGlobals * G, int *width, int *height); void SceneGetWidthHeight(PyMOLGlobals * G, int *width, int *height);
void SceneGetWidthHeightStereo(PyMOLGlobals * G, int *width, int *height); void SceneGetWidthHeightStereo(PyMOLGlobals * G, int *width, int *height);
int SceneMultipick(PyMOLGlobals * G, Multipick * smp);
void SceneInvalidateCopy(PyMOLGlobals * G, int free_buffer); void SceneInvalidateCopy(PyMOLGlobals * G, int free_buffer);
void SceneSetCardInfo(PyMOLGlobals * G, const char *vendor, const char *renderer , const char *version); void SceneSetCardInfo(PyMOLGlobals * G, const char *vendor, const char *renderer , const char *version);
void SceneGetCardInfo(PyMOLGlobals * G, char **vendor, char **renderer, char **v ersion); void SceneGetCardInfo(PyMOLGlobals * G, char **vendor, char **renderer, char **v ersion);
int SceneLoadPNG(PyMOLGlobals * G, const char *fname, int movie_flag, int stereo , int quiet); int SceneLoadPNG(PyMOLGlobals * G, const char *fname, int movie_flag, int stereo , int quiet);
void SceneSetDefaultView(PyMOLGlobals * G); void SceneSetDefaultView(PyMOLGlobals * G);
void SceneApplyRotMatrix(PyMOLGlobals * G, float *src, float *dst);
void SceneRovingDirty(PyMOLGlobals * G); void SceneRovingDirty(PyMOLGlobals * G);
int SceneRovingCheckDirty(PyMOLGlobals * G); int SceneRovingCheckDirty(PyMOLGlobals * G);
void SceneRovingUpdate(PyMOLGlobals * G); void SceneRovingUpdate(PyMOLGlobals * G);
void SceneRovingChanged(PyMOLGlobals * G); void SceneRovingChanged(PyMOLGlobals * G);
void SceneRovingPostpone(PyMOLGlobals * G); void SceneRovingPostpone(PyMOLGlobals * G);
void SceneCleanupStereo(PyMOLGlobals * G); void SceneCleanupStereo(PyMOLGlobals * G);
int SceneReinitialize(PyMOLGlobals * G); int SceneReinitialize(PyMOLGlobals * G);
void SceneUpdateStereoMode(PyMOLGlobals * G); void SceneUpdateStereoMode(PyMOLGlobals * G);
void SceneSuppressMovieFrame(PyMOLGlobals * G); void SceneSuppressMovieFrame(PyMOLGlobals * G);
int SceneDeferClick(Block * block, int button, int x, int y, int mod); int SceneDeferClick(Block * block, int button, int x, int y, int mod);
int SceneDeferRelease(Block * block, int button, int x, int y, int mod); int SceneDeferRelease(Block * block, int button, int x, int y, int mod);
int SceneDeferDrag(Block * block, int x, int y, int mod); int SceneDeferDrag(Block * block, int x, int y, int mod);
int SceneDeferImage(PyMOLGlobals * G, int width, int height, const char *filenam e, int SceneDeferImage(PyMOLGlobals * G, int width, int height, const char *filenam e,
int antialias, float dpi, int format, int quiet); int antialias, float dpi, int format, int quiet);
char *SceneGetSeleModeKeyword(PyMOLGlobals * G); char *SceneGetSeleModeKeyword(PyMOLGlobals * G);
void SceneUpdateStereo(PyMOLGlobals * G); void SceneUpdateStereo(PyMOLGlobals * G);
void ScenePushRasterMatrix(PyMOLGlobals * G, float *v); float ScenePushRasterMatrix(PyMOLGlobals * G, float *v);
void ScenePopRasterMatrix(PyMOLGlobals * G); void ScenePopRasterMatrix(PyMOLGlobals * G);
void ScenePrimeAnimation(PyMOLGlobals * G); void ScenePrimeAnimation(PyMOLGlobals * G);
void SceneLoadAnimation(PyMOLGlobals * G, double duration, int hand); void SceneLoadAnimation(PyMOLGlobals * G, double duration, int hand);
int SceneMustDrawBoth(PyMOLGlobals * G); int SceneMustDrawBoth(PyMOLGlobals * G);
float SceneGetReflectScaleValue(PyMOLGlobals * G, int limit); float SceneGetReflectScaleValue(PyMOLGlobals * G, int limit = 8);
float SceneGetSpecularValue(PyMOLGlobals * G, float spec, int limit); float SceneGetSpecularValue(PyMOLGlobals * G, float spec, int limit = 8);
void SceneGetAdjustedLightValues(PyMOLGlobals * G,
float *ptr_spec,
float *ptr_spec_power,
float *ptr_spec_direct,
float *ptr_spec_direct_power,
int limit = 8);
void SceneAbortAnimation(PyMOLGlobals * G); void SceneAbortAnimation(PyMOLGlobals * G);
void SceneObjectUpdateThread(CObjectUpdateThreadInfo * T); void SceneObjectUpdateThread(CObjectUpdateThreadInfo * T);
int SceneCaptureWindow(PyMOLGlobals * G); int SceneCaptureWindow(PyMOLGlobals * G);
void SceneZoom(PyMOLGlobals * G, float scale); void SceneZoom(PyMOLGlobals * G, float scale);
void SceneUpdateObjectMoleculesSingleThread(PyMOLGlobals * G);
int SceneGetTwoSidedLighting(PyMOLGlobals * G); int SceneGetTwoSidedLighting(PyMOLGlobals * G);
int SceneGetTwoSidedLightingSettings(PyMOLGlobals * G, const CSetting *set1, con st CSetting *set2); int SceneGetTwoSidedLightingSettings(PyMOLGlobals * G, const CSetting *set1, con st CSetting *set2);
float SceneGetLineWidthForCylinders(PyMOLGlobals * G, RenderInfo * info, float l ine_width); float SceneGetLineWidthForCylinders(PyMOLGlobals * G, RenderInfo * info, float l ine_width);
void ScenePushModelViewMatrix(PyMOLGlobals * G);
void ScenePopModelViewMatrix(PyMOLGlobals * G, bool);
float *SceneGetModelViewMatrix(PyMOLGlobals * G);
float *SceneGetProjectionMatrix(PyMOLGlobals * G);
void SceneSetBackgroundColorAlreadySet(PyMOLGlobals * G, int);
int SceneGetBackgroundColorAlreadySet(PyMOLGlobals * G);
void SceneSetDoNotClearBackground(PyMOLGlobals * G, int);
int SceneGetDoNotClearBackground(PyMOLGlobals * G);
void SceneProgramLighting(PyMOLGlobals * G, CShaderPrg * shaderPrg = NULL);
void SceneGLClear(PyMOLGlobals * G, GLbitfield mask); void SceneGLClear(PyMOLGlobals * G, GLbitfield mask);
#ifdef _PYMOL_IOS
void SceneTranslateSceneXYWithScale(PyMOLGlobals * G, float x, float y);
int SceneIsTwisting(PyMOLGlobals * G);
#endif
void SceneUpdateAnimation(PyMOLGlobals * G); void SceneUpdateAnimation(PyMOLGlobals * G);
void SceneSetupGLPicking(PyMOLGlobals * G); void SceneSetupGLPicking(PyMOLGlobals * G);
int SceneDrawImageOverlay(PyMOLGlobals * G ORTHOCGOARG); int SceneDrawImageOverlay(PyMOLGlobals * G, int override ORTHOCGOARG);
int SceneIsGridModeActive(PyMOLGlobals * G); int SceneIncrementTextureRefreshes(PyMOLGlobals * G);
void SceneGetGridModeSize(PyMOLGlobals * G, int *width, int *height);
void SceneResetTextureRefreshes(PyMOLGlobals * G);
void SceneGetScaledAxes(PyMOLGlobals * G, CObject *obj, float *xn, float *yn);
void SceneGetScaledAxesAtPoint(PyMOLGlobals * G, float *pt, float *xn, float *yn
);
int SceneGetCopyType(PyMOLGlobals * G); int SceneGetCopyType(PyMOLGlobals * G);
void SceneGenerateMatrixToAnotherZFromZ(PyMOLGlobals *G, float *convMatrix, floa
t *curpt, float *pt);
void SceneAdjustZtoScreenZ(PyMOLGlobals *G, float *pos, float z);
float SceneGetCurrentBackSafe(PyMOLGlobals *G);
float SceneGetCurrentFrontSafe(PyMOLGlobals *G);
void SceneSetPointToWorldScreenRelative(PyMOLGlobals *G, float *pos, float *scre
enPt);
int StereoIsAdjacent(PyMOLGlobals * G); int StereoIsAdjacent(PyMOLGlobals * G);
int SceneGetGridSize(PyMOLGlobals * G, int grid_mode);
void GridUpdate(GridInfo * I, float asp_ratio, int mode, int size);
void GridGetRayViewport(GridInfo * I, int width, int height);
void GridSetRayViewport(GridInfo * I, int slot, int *x, int *y, int *width,
int *height);
int SceneGetDrawFlag(GridInfo * grid, int *slot_vla, int slot);
void SceneApplyImageGamma(PyMOLGlobals * G, unsigned int *buffer, int width,
int height);
void ScenePrepareUnitContext(SceneUnitContext * context, int width, int height);
float GetFovWidth(PyMOLGlobals * G);
void ScenePrepareMatrix(PyMOLGlobals * G, int mode); void ScenePrepareMatrix(PyMOLGlobals * G, int mode);
void SceneCopy(PyMOLGlobals * G, GLenum buffer, int force, int entire_window); void SceneCopy(PyMOLGlobals * G, GLenum buffer, int force, int entire_window);
void SceneInvalidatePicking(PyMOLGlobals * G);
unsigned char *SceneImagePrepare(PyMOLGlobals * G, int prior_only, int noinvalid
=0);
void SceneImageFinish(PyMOLGlobals * G, GLvoid *image);
#endif #endif
 End of changes. 21 change blocks. 
64 lines changed or deleted 76 lines changed or added

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