"Fossies" - the Fresh Open Source Software Archive  

Source code changes of the file "layer0/Vector.h" between
pymol-v2.1.0.tar.bz2 and pymol-open-source-2.2.0.tar.gz

About: PyMOL is a Python-enhanced molecular graphics tool. It excels at 3D visualization of proteins, small molecules, density, surfaces, and trajectories. It also includes molecular editing, ray tracing, and movies. Open Source version.

Vector.h  (pymol-v2.1.0.tar.bz2):Vector.h  (pymol-open-source-2.2.0)
skipping to change at line 23 skipping to change at line 23
-* -*
-* -*
Z* ------------------------------------------------------------------- Z* -------------------------------------------------------------------
*/ */
#ifndef _H_Vector #ifndef _H_Vector
#define _H_Vector #define _H_Vector
#include"os_predef.h" #include"os_predef.h"
#include"os_gl.h" #include"os_gl.h"
#include<math.h> #include<math.h>
// include GLM library
#include <glm/glm.hpp>
using glm::vec3;
using glm::vec4;
using glm::ivec2;
/* NOTE THIS VERSION USES RADIANS BY DEFAULT! */ /* NOTE THIS VERSION USES RADIANS BY DEFAULT! */
/* NOTE: Matrices are assumed to be row-major (C-like not /* NOTE: Matrices are assumed to be row-major (C-like not
* OpenGL-like) unless explictly labeled as per the following * OpenGL-like) unless explictly labeled as per the following
* conventions: * conventions:
* *
* row-major: 33f, 33d, 44f, 44d, R33f, R33d, R44f, R44d * row-major: 33f, 33d, 44f, 44d, R33f, R33d, R44f, R44d
* column-major: C33f, C33d, C44f, C44d * column-major: C33f, C33d, C44f, C44d
*/ */
skipping to change at line 44 skipping to change at line 52
#define GET_BIT(val, bit) (((val) >> (bit)) & 1) #define GET_BIT(val, bit) (((val) >> (bit)) & 1)
#define SET_BIT(val, bit) (val) |= (1 << (bit)) #define SET_BIT(val, bit) (val) |= (1 << (bit))
#define SET_BIT_OFF(val, bit) (val) &= ~(1 << (bit)) #define SET_BIT_OFF(val, bit) (val) &= ~(1 << (bit))
#define SET_BIT_TO(val, bit, v) {if(v) SET_BIT(val, bit); else SET_BIT_OFF(val, bit);} #define SET_BIT_TO(val, bit, v) {if(v) SET_BIT(val, bit); else SET_BIT_OFF(val, bit);}
short countBits(unsigned long bits); short countBits(unsigned long bits);
short countBitsInt(int bits); short countBitsInt(int bits);
typedef float Vector3f[3]; /* for local vars only - use float* for paramete rs */ typedef float Vector3f[3]; /* for local vars only - use float* for paramete rs */
typedef float Vector4f[4];
typedef int Vector3i[3]; typedef int Vector3i[3];
typedef float Matrix33f[3][3]; typedef float Matrix33f[3][3];
typedef double Matrix33d[3][3]; typedef double Matrix33d[3][3];
typedef float Matrix53f[5][3]; typedef float Matrix53f[5][3];
typedef double Matrix53d[5][3]; typedef double Matrix53d[5][3];
unsigned int optimizer_workaround1u(unsigned int value); unsigned int optimizer_workaround1u(unsigned int value);
float get_random0to1f(void); float get_random0to1f(void);
float deg_to_rad(float angle); float deg_to_rad(float angle);
float rad_to_deg(float angle); float rad_to_deg(float angle);
void normalize23f(const float *v1, float *v2); void normalize23f(const float *v1, float *v2);
void normalize3d(double *v1); void normalize3d(double *v1);
void normalize2f(float *v1);
void normalize4f(float *v1);
void clamp3f(float *v1); void clamp3f(float *v1);
void get_divergent3f(const float *src, float *dst); void get_divergent3f(const float *src, float *dst);
void get_random3f(float *x); void get_random3f(float *x);
void scatter3f(float *v, float weight); void scatter3f(float *v, float weight);
void wiggle3f(float *v, const float *p, const float *s); void wiggle3f(float *v, const float *p, const float *s);
void extrapolate3f(const float *v1, const float *unit, float *result); void extrapolate3f(const float *v1, const float *unit, float *result);
void mix3f(const float *v1, const float *v2, float fxn, float *v3); void mix3f(const float *v1, const float *v2, float fxn, float *v3);
void mix3d(const double *v1, const double *v2, double fxn, double *v3); void mix3d(const double *v1, const double *v2, double fxn, double *v3);
skipping to change at line 123 skipping to change at line 134
void identity44d(double *m1); void identity44d(double *m1);
bool is_identityf(int n, const float *m, float threshold=1.0E-6F); bool is_identityf(int n, const float *m, float threshold=1.0E-6F);
bool is_allclosef(int nrow, bool is_allclosef(int nrow,
const float *m1, int ncol1, const float *m1, int ncol1,
const float *m2, int ncol2, float threshold=1.0E-6F); const float *m2, int ncol2, float threshold=1.0E-6F);
bool is_diagonalf(int nrow, bool is_diagonalf(int nrow,
const float *m, int ncol=0, float threshold=1.0E-6F); const float *m, int ncol=0, float threshold=1.0E-6F);
double determinant33f(const float *m, int ncol=3); double determinant33f(const float *m, int ncol=3);
#define GLORTHO(l,r,b,t,n,f) glOrtho(l,r,b,t,n,f) void glOrtho44f(float *m1,
GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top,
GLfloat nearVal, GLfloat farVal);
void glFrustum44f(float *m1,
GLfloat left, GLfloat right,
GLfloat bottom, GLfloat top,
GLfloat nearVal, GLfloat farVal);
void copy44f44f(const float *src, float *dst); void copy44f44f(const float *src, float *dst);
void copy44d44f(const double *src, float *dst); void copy44d44f(const double *src, float *dst);
void copy44f44d(const float *src, double *dst); void copy44f44d(const float *src, double *dst);
void copy44d33f(const double *src, float *dst); void copy44d33f(const double *src, float *dst);
void copy44f33f(const float *src, float *dst); void copy44f33f(const float *src, float *dst);
void copy33f44d(const float *src, double *dst); void copy33f44d(const float *src, double *dst);
void copy33f44f(const float *src, float *dst); void copy33f44f(const float *src, float *dst);
void copy3d3f(const double *v1, float *v2); void copy3d3f(const double *v1, float *v2);
void copy3f3d(const float *v1, double *v2); void copy3f3d(const float *v1, double *v2);
skipping to change at line 236 skipping to change at line 255
void matrix_to_rotation(Matrix53f rot, float *axis, float *angle); void matrix_to_rotation(Matrix53f rot, float *axis, float *angle);
void rotation_to_matrix(Matrix53f rot, const float *axis, float angle); void rotation_to_matrix(Matrix53f rot, const float *axis, float angle);
void transform3d3f(const oMatrix3d m1, const float *v1, float *v2); void transform3d3f(const oMatrix3d m1, const float *v1, float *v2);
void transform33d3f(const Matrix33d m1, const float *v1, float *v2); void transform33d3f(const Matrix33d m1, const float *v1, float *v2);
void transform5f3f(const oMatrix5f m, const float *v1, float *v2); void transform5f3f(const oMatrix5f m, const float *v1, float *v2);
void mult4f(const float *vsrc, float val, float *vdest); void mult4f(const float *vsrc, float val, float *vdest);
void mult3f(const float *vsrc, float val, float *vdest); void mult3f(const float *vsrc, float val, float *vdest);
float max3(float val1, float val2, float val3); float max3(float val1, float val2, float val3);
float max2(float val1, float val2);
float ave3(float val1, float val2, float val3); float ave3(float val1, float val2, float val3);
float ave2(float val1, float val2); float ave2(float val1, float val2);
void white4f(float *rgba, float value); void white4f(float *rgba, float value);
void add4f(const float *v1, const float *v2, float *sum); void add4f(const float *v1, const float *v2, float *sum);
int countchrs(const char *str, char ch); int countchrs(const char *str, char ch);
float smooth(float x, float power); float smooth(float x, float power);
void subdivide(int n, float *x, float *y); void subdivide(int n, float *x, float *y);
 End of changes. 5 change blocks. 
2 lines changed or deleted 20 lines changed or added

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