"Fossies" - the Fresh Open Source Software Archive  

Source code changes of the file "layer2/RepDistLabel.cpp" between
pymol-open-source-2.2.0.tar.gz and pymol-open-source-2.3.0.tar.gz

About: PyMOL is a Python-enhanced molecular graphics tool. It excels at 3D visualization of proteins, small molecules, density, surfaces, and trajectories. It also includes molecular editing, ray tracing, and movies. Open Source version.

RepDistLabel.cpp  (pymol-open-source-2.2.0):RepDistLabel.cpp  (pymol-open-source-2.3.0)
skipping to change at line 57 skipping to change at line 57
DistSet *ds; DistSet *ds;
int OutlineColor; int OutlineColor;
CGO *shaderCGO; CGO *shaderCGO;
int texture_font_size; int texture_font_size;
} RepDistLabel; } RepDistLabel;
#define SHADERCGO I->shaderCGO #define SHADERCGO I->shaderCGO
#include"ObjectDist.h" #include"ObjectDist.h"
void RepDistLabelFree(RepDistLabel * I); static
void RepDistLabelFree(RepDistLabel * I) void RepDistLabelFree(RepDistLabel * I)
{ {
if (I->shaderCGO){ if (I->shaderCGO){
CGOFree(I->shaderCGO); CGOFree(I->shaderCGO);
} }
VLAFreeP(I->V); VLAFreeP(I->V);
VLAFreeP(I->L); VLAFreeP(I->L);
RepPurge(&I->R); RepPurge(&I->R);
OOFreeP(I); OOFreeP(I);
} }
static void RepDistLabelRender(RepDistLabel * I, RenderInfo * info) static void RepDistLabelRender(RepDistLabel * I, RenderInfo * info)
{ {
CRay *ray = info->ray; CRay *ray = info->ray;
Picking **pick = info->pick; auto pick = info->pick;
PyMOLGlobals *G = I->R.G; PyMOLGlobals *G = I->R.G;
float *v = I->V; float *v = I->V;
int c = I->N; int c = I->N;
DistLabel *l = I->L; DistLabel *l = I->L;
int n = 0; int n = 0;
int color; int color;
int font_id = SettingGet_i(G, NULL, I->Obj->Setting, cSetting_label_font_id); int font_id = SettingGet_i(G, NULL, I->Obj->Setting, cSetting_label_font_id);
float font_size = SettingGet_f(G, NULL, I->Obj->Setting, cSetting_label_size); float font_size = SettingGet_f(G, NULL, I->Obj->Setting, cSetting_label_size);
int float_text = SettingGet_i(G, NULL, I->Obj->Setting, cSetting_float_labels) ; int float_text = SettingGet_i(G, NULL, I->Obj->Setting, cSetting_float_labels) ;
int ok = true; int ok = true;
skipping to change at line 127 skipping to change at line 126
CGORenderGLPicking(I->shaderCGO, info, &I->R.context, NULL, NULL); CGORenderGLPicking(I->shaderCGO, info, &I->R.context, NULL, NULL);
if(float_text) if(float_text)
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
return; return;
} else { } else {
Pickable *p = I->R.P; Pickable *p = I->R.P;
unsigned int i; unsigned int i;
TextSetIsPicking(G, true); TextSetIsPicking(G, true);
SceneSetupGLPicking(G); SceneSetupGLPicking(G);
if(c) { if(c) {
if(float_text) if(float_text)
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
i = (*pick)->src.index; i = pick->begin()->src.index;
while(c--) { while(c--) {
if(*l) { if(*l) {
TextSetPos(G, v); TextSetPos(G, v);
p++; p++;
AssignNewPickColor(NULL, i, pick, &I->R.context, TextGetColorUChar 4uv(G), p->index, p->bond); AssignNewPickColor(NULL, i, pick, &I->R.context, TextGetColorUChar 4uv(G), p->index, p->bond);
TextSetColorFromUColor(G); TextSetColorFromUColor(G);
TextSetLabelBkgrdInfo(G, 1.f, 1.2f, NULL); TextSetLabelBkgrdInfo(G, 1.f, 1.2f, NULL);
TextSetLabelPosIsSet(G, 0); TextSetLabelPosIsSet(G, 0);
if (!TextRenderOpenGL(G, info, font_id, l[n], font_size, v + 3, fal se, 0, 1, 0)){ if (!TextRenderOpenGL(G, info, font_id, l[n], font_size, v + 3, fal se, 0, 1, 0)){
TextSetIsPicking(G, false); TextSetIsPicking(G, false);
 End of changes. 4 change blocks. 
6 lines changed or deleted 5 lines changed or added

Home  |  About  |  Features  |  All  |  Newest  |  Dox  |  Diffs  |  RSS Feeds  |  Screenshots  |  Comments  |  Imprint  |  Privacy  |  HTTP(S)