build_win32.bat (imgui-1.86) | : | build_win32.bat (imgui-1.87) | ||
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsal l.bat to setup command-line compiler. | @REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsal l.bat to setup command-line compiler. | |||
@set OUT_EXE=example_glfw_vulkan | @set OUT_EXE=example_glfw_vulkan | |||
@set INCLUDES=/I..\.. /I..\..\backends /I..\libs\glfw\include /I %VULKAN_SDK%\in clude | @set INCLUDES=/I..\.. /I..\..\backends /I..\libs\glfw\include /I %VULKAN_SDK%\in clude | |||
@set SOURCES=main.cpp ..\..\backends\imgui_impl_vulkan.cpp ..\..\backends\imgui_ impl_glfw.cpp ..\..\imgui*.cpp | @set SOURCES=main.cpp ..\..\backends\imgui_impl_vulkan.cpp ..\..\backends\imgui_ impl_glfw.cpp ..\..\imgui*.cpp | |||
@set LIBS=/LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3. lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib | @set LIBS=/LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3. lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib | |||
@set OUT_DIR=Debug | @set OUT_DIR=Debug | |||
mkdir %OUT_DIR% | mkdir %OUT_DIR% | |||
cl /nologo /Zi /MD %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% | cl /nologo /Zi /MD %INCLUDES% /D ImTextureID=ImU64 %SOURCES% /Fe%OUT_DIR%/%OUT_E XE%.exe /Fo%OUT_DIR%/ /link %LIBS% | |||
@set OUT_DIR=Release | @set OUT_DIR=Release | |||
mkdir %OUT_DIR% | mkdir %OUT_DIR% | |||
cl /nologo /Zi /MD /Ox /Oi %INCLUDES% %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%O UT_DIR%/ /link %LIBS% | cl /nologo /Zi /MD /Ox /Oi %INCLUDES% /D ImTextureID=ImU64 %SOURCES% /Fe%OUT_DIR %/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS% | |||
End of changes. 2 change blocks. | ||||
1 lines changed or deleted | 1 lines changed or added |