"Fossies" - the Fresh Open Source Software Archive  

Source code changes of the file "docs/README.md" between
imgui-1.86.tar.gz and imgui-1.87.tar.gz

About: Dear ImGui is a bloat-free Graphical User Interface for C++ with minimal dependencies.

README.md  (imgui-1.86):README.md  (imgui-1.87)
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- Frameworks: AGS/Adventure Game Studio, Amethyst, Blender, bsf, Cinder, Cocos2d -x, Diligent Engine, Flexium, GML/Game Maker Studio2, GLEQ, Godot, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, Monogame, NanoRT, nCine, Nim Game Lib, Ninte ndo 3DS & Switch (homebrew), Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Phot oshop, px_render, Qt/QtDirect3D, SDL_Renderer, SFML, Sokol, Unity, Unreal Engine 4, vtk, VulkanHpp, VulkanSceneGraph, Win32 GDI, WxWidgets. - Frameworks: AGS/Adventure Game Studio, Amethyst, Blender, bsf, Cinder, Cocos2d -x, Diligent Engine, Flexium, GML/Game Maker Studio2, GLEQ, Godot, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, Monogame, NanoRT, nCine, Nim Game Lib, Ninte ndo 3DS & Switch (homebrew), Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Phot oshop, px_render, Qt/QtDirect3D, SDL_Renderer, SFML, Sokol, Unity, Unreal Engine 4, vtk, VulkanHpp, VulkanSceneGraph, Win32 GDI, WxWidgets.
- Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-gen erated, you can use its json/lua output to generate bindings for other languages . - Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-gen erated, you can use its json/lua output to generate bindings for other languages .
[Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensi ons) wiki page: [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensi ons) wiki page:
- Text editors, node editors, timeline editors, plotting, software renderers, re mote network access, memory editors, gizmos etc. - Text editors, node editors, timeline editors, plotting, software renderers, re mote network access, memory editors, gizmos etc.
Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas. Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.
### Upcoming Changes ### Upcoming Changes
Some of the goals for 2021 are: Some of the goals for 2022 are:
- Work on Docking (see [#2109](https://github.com/ocornut/imgui/issues/2109), in public [docking](https://github.com/ocornut/imgui/tree/docking) branch) - Work on Docking (see [#2109](https://github.com/ocornut/imgui/issues/2109), in public [docking](https://github.com/ocornut/imgui/tree/docking) branch)
- Work on Multi-Viewport / Multiple OS windows. (see [#1542](https://github.com/ ocornut/imgui/issues/1542), in public [docking](https://github.com/ocornut/imgui /tree/docking) branch looking for feedback) - Work on Multi-Viewport / Multiple OS windows. (see [#1542](https://github.com/ ocornut/imgui/issues/1542), in public [docking](https://github.com/ocornut/imgui /tree/docking) branch looking for feedback)
- Work on gamepad/keyboard controls. (see [#787](https://github.com/ocornut/imgu i/issues/787)) - Work on gamepad/keyboard controls. (see [#787](https://github.com/ocornut/imgu i/issues/787))
- Work on automation and testing system, both to test the library and end-user a pps. (see [#435](https://github.com/ocornut/imgui/issues/435)) - Work on automation and testing system, both to test the library and end-user a pps. (see [#435](https://github.com/ocornut/imgui/issues/435))
- Make the examples look better, improve styles, improve font support, make the examples hi-DPI and multi-DPI aware. - Make the examples look better, improve styles, improve font support, make the examples hi-DPI and multi-DPI aware.
### Gallery ### Gallery
For more user-submitted screenshots of projects using Dear ImGui, check out the [Gallery Threads](https://github.com/ocornut/imgui/issues/4451)! For more user-submitted screenshots of projects using Dear ImGui, check out the [Gallery Threads](https://github.com/ocornut/imgui/issues/4451)!
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