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Source code changes of the file "backends/imgui_impl_win32.h" between
imgui-1.86.tar.gz and imgui-1.87.tar.gz

About: Dear ImGui is a bloat-free Graphical User Interface for C++ with minimal dependencies.

imgui_impl_win32.h  (imgui-1.86):imgui_impl_win32.h  (imgui-1.87)
// dear imgui: Platform Backend for Windows (standard windows API for 32 and 64 bits applications) // dear imgui: Platform Backend for Windows (standard windows API for 32 and 64 bits applications)
// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan. .) // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan. .)
// Implemented features: // Implemented features:
// [X] Platform: Clipboard support (for Win32 this is actually part of core dea r imgui) // [X] Platform: Clipboard support (for Win32 this is actually part of core dea r imgui)
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlag // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent()
s |= ImGuiConfigFlags_NoMouseCursorChange'. function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(Im
// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImG GuiKey_Space). [Legacy VK_* values will also be supported unless IMGUI_DISABLE_O
ui::IsKeyPressed(VK_SPACE). BSOLETE_KEYIO is set]
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFl ags_NavEnableGamepad'. // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFl ags_NavEnableGamepad'.
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlag s |= ImGuiConfigFlags_NoMouseCursorChange'.
// You can use unmodified imgui_impl_* files in your project. See examples/ fold er for examples of using this. // You can use unmodified imgui_impl_* files in your project. See examples/ fold er for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs // Read online: https://github.com/ocornut/imgui/tree/master/docs
#pragma once #pragma once
#include "imgui.h" // IMGUI_IMPL_API #include "imgui.h" // IMGUI_IMPL_API
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd); IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
 End of changes. 2 change blocks. 
4 lines changed or deleted 5 lines changed or added

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