"Fossies" - the Fresh Open Source Software Archive  

Source code changes of the file "backends/imgui_impl_osx.h" between
imgui-1.86.tar.gz and imgui-1.87.tar.gz

About: Dear ImGui is a bloat-free Graphical User Interface for C++ with minimal dependencies.

imgui_impl_osx.h  (imgui-1.86):imgui_impl_osx.h  (imgui-1.87)
// dear imgui: Platform Backend for OSX / Cocoa // dear imgui: Platform Backend for OSX / Cocoa
// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, M etal..) // This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, M etal..)
// [ALPHA] Early backend, not well tested. If you want a portable application, p refer using the GLFW or SDL platform Backends on Mac. // [ALPHA] Early backend, not well tested. If you want a portable application, p refer using the GLFW or SDL platform Backends on Mac.
// Implemented features: // Implemented features:
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlag s |= ImGuiConfigFlags_NoMouseCursorChange'. // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlag s |= ImGuiConfigFlags_NoMouseCursorChange'.
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(Im GuiKey_Space). [Legacy kVK_* values will also be supported unless IMGUI_DISABLE_ OBSOLETE_KEYIO is set]
// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend). // [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFl ags_NavEnableGamepad'. // [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFl ags_NavEnableGamepad'.
// [X] Platform: Keyboard arrays indexed using kVK_* codes, e.g. ImGui::IsKeyPr // [X] Platform: IME support.
essed(kVK_Space). //
// You can use unmodified imgui_impl_* files in your project. See examples/ fold er for examples of using this. // You can use unmodified imgui_impl_* files in your project. See examples/ fold er for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs // Read online: https://github.com/ocornut/imgui/tree/master/docs
#include "imgui.h" // IMGUI_IMPL_API #include "imgui.h" // IMGUI_IMPL_API
@class NSEvent; @class NSEvent;
@class NSView; @class NSView;
 End of changes. 2 change blocks. 
3 lines changed or deleted 3 lines changed or added

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