imgui_impl_android.h (imgui-1.86) | : | imgui_impl_android.h (imgui-1.87) | ||
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// dear imgui: Platform Binding for Android native app | // dear imgui: Platform Binding for Android native app | |||
// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) | // This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) | |||
// Implemented features: | // Implemented features: | |||
// [X] Platform: Keyboard arrays indexed using AKEYCODE_* codes, e.g. ImGui::Is KeyPressed(AKEYCODE_SPACE). | // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(Im GuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DIS ABLE_OBSOLETE_KEYIO is set] | |||
// Missing features: | // Missing features: | |||
// [ ] Platform: Clipboard support. | // [ ] Platform: Clipboard support. | |||
// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFla gs_NavEnableGamepad'. | // [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFla gs_NavEnableGamepad'. | |||
// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlag s |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possibl e with Android. | // [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlag s |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possibl e with Android. | |||
// Important: | // Important: | |||
// - Consider using SDL or GLFW backend on Android, which will be more full-fea tured than this. | ||||
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) | // - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) | |||
// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the ap plication (see examples/ and issue #3446) | // - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the ap plication (see examples/ and issue #3446) | |||
// You can use unmodified imgui_impl_* files in your project. See examples/ fold er for examples of using this. | // You can use unmodified imgui_impl_* files in your project. See examples/ fold er for examples of using this. | |||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | |||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. | |||
// Read online: https://github.com/ocornut/imgui/tree/master/docs | // Read online: https://github.com/ocornut/imgui/tree/master/docs | |||
#pragma once | #pragma once | |||
End of changes. 2 change blocks. | ||||
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