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Source code changes of the file "backends/imgui_impl_android.h" between
imgui-1.86.tar.gz and imgui-1.87.tar.gz

About: Dear ImGui is a bloat-free Graphical User Interface for C++ with minimal dependencies.

imgui_impl_android.h  (imgui-1.86):imgui_impl_android.h  (imgui-1.87)
// dear imgui: Platform Binding for Android native app // dear imgui: Platform Binding for Android native app
// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) // This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
// Implemented features: // Implemented features:
// [X] Platform: Keyboard arrays indexed using AKEYCODE_* codes, e.g. ImGui::Is KeyPressed(AKEYCODE_SPACE). // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(Im GuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DIS ABLE_OBSOLETE_KEYIO is set]
// Missing features: // Missing features:
// [ ] Platform: Clipboard support. // [ ] Platform: Clipboard support.
// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFla gs_NavEnableGamepad'. // [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFla gs_NavEnableGamepad'.
// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlag s |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possibl e with Android. // [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlag s |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possibl e with Android.
// Important: // Important:
// - Consider using SDL or GLFW backend on Android, which will be more full-fea tured than this.
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446) // - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the ap plication (see examples/ and issue #3446) // - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the ap plication (see examples/ and issue #3446)
// You can use unmodified imgui_impl_* files in your project. See examples/ fold er for examples of using this. // You can use unmodified imgui_impl_* files in your project. See examples/ fold er for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs // Read online: https://github.com/ocornut/imgui/tree/master/docs
#pragma once #pragma once
 End of changes. 2 change blocks. 
1 lines changed or deleted 2 lines changed or added

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