"Fossies" - the Fresh Open Source Software Archive  

Source code changes of the file "cli/dts/lib.dom.iterable.d.ts" between
deno-1.10.3.tar.gz and deno-1.11.0.tar.gz

About: Deno is is a simple, modern and secure runtime for JavaScript and TypeScript that uses the V8 JavaScript engine and is built in Rust.

lib.dom.iterable.d.ts  (deno-1.10.3):lib.dom.iterable.d.ts  (deno-1.11.0)
skipping to change at line 287 skipping to change at line 287
} }
interface VRDisplay { interface VRDisplay {
requestPresent(layers: Iterable<VRLayer>): Promise<void>; requestPresent(layers: Iterable<VRLayer>): Promise<void>;
} }
interface WEBGL_draw_buffers { interface WEBGL_draw_buffers {
drawBuffersWEBGL(buffers: Iterable<GLenum>): void; drawBuffersWEBGL(buffers: Iterable<GLenum>): void;
} }
interface WebAuthentication {
makeCredential(accountInformation: Account, cryptoParameters: Iterable<Scope
dCredentialParameters>, attestationChallenge: Int8Array | Int16Array | Int32Arra
y | Uint8Array | Uint16Array | Uint32Array | Uint8ClampedArray | Float32Array |
Float64Array | DataView | ArrayBuffer | null, options?: ScopedCredentialOptions)
: Promise<ScopedCredentialInfo>;
}
interface WebGL2RenderingContextBase { interface WebGL2RenderingContextBase {
clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void; clearBufferfv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLfloat>, srcOffset?: GLuint): void;
clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, sr cOffset?: GLuint): void; clearBufferiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLint>, sr cOffset?: GLuint): void;
clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void; clearBufferuiv(buffer: GLenum, drawbuffer: GLint, values: Iterable<GLuint>, srcOffset?: GLuint): void;
drawBuffers(buffers: Iterable<GLenum>): void; drawBuffers(buffers: Iterable<GLenum>): void;
getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, p name: GLenum): any; getActiveUniforms(program: WebGLProgram, uniformIndices: Iterable<GLuint>, p name: GLenum): any;
getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): It erable<GLuint> | null; getUniformIndices(program: WebGLProgram, uniformNames: Iterable<string>): It erable<GLuint> | null;
invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void; invalidateFramebuffer(target: GLenum, attachments: Iterable<GLenum>): void;
invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: G Lint, y: GLint, width: GLsizei, height: GLsizei): void; invalidateSubFramebuffer(target: GLenum, attachments: Iterable<GLenum>, x: G Lint, y: GLint, width: GLsizei, height: GLsizei): void;
transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void; transformFeedbackVaryings(program: WebGLProgram, varyings: Iterable<string>, bufferMode: GLenum): void;
 End of changes. 1 change blocks. 
8 lines changed or deleted 0 lines changed or added

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