"Fossies" - the Fresh Open Source Software Archive  

Source code changes of the file "source/blender/blenkernel/BKE_node.h" between
blender-2.93.0.tar.xz and blender-2.93.1.tar.xz

About: Blender is a 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game creation and playback with cross-platform compatibility. LTS (Long Term Support) release.

BKE_node.h  (blender-2.93.0.tar.xz):BKE_node.h  (blender-2.93.1.tar.xz)
skipping to change at line 1304 skipping to change at line 1304
const char defname[], const char defname[],
char delim); char delim);
void ntreeCompositOutputFileUniqueLayer(struct ListBase *list, void ntreeCompositOutputFileUniqueLayer(struct ListBase *list,
struct bNodeSocket *sock, struct bNodeSocket *sock,
const char defname[], const char defname[],
char delim); char delim);
void ntreeCompositColorBalanceSyncFromLGG(bNodeTree *ntree, bNode *node); void ntreeCompositColorBalanceSyncFromLGG(bNodeTree *ntree, bNode *node);
void ntreeCompositColorBalanceSyncFromCDL(bNodeTree *ntree, bNode *node); void ntreeCompositColorBalanceSyncFromCDL(bNodeTree *ntree, bNode *node);
void ntreeCompositCryptomatteSyncFromAdd(bNode *node); void ntreeCompositCryptomatteSyncFromAdd(const Scene *scene, bNode *node);
void ntreeCompositCryptomatteSyncFromRemove(bNode *node); void ntreeCompositCryptomatteSyncFromRemove(bNode *node);
bNodeSocket *ntreeCompositCryptomatteAddSocket(bNodeTree *ntree, bNode *node); bNodeSocket *ntreeCompositCryptomatteAddSocket(bNodeTree *ntree, bNode *node);
int ntreeCompositCryptomatteRemoveSocket(bNodeTree *ntree, bNode *node); int ntreeCompositCryptomatteRemoveSocket(bNodeTree *ntree, bNode *node);
void ntreeCompositCryptomatteLayerPrefix(const bNode *node, char *r_prefix, size void ntreeCompositCryptomatteLayerPrefix(const Scene *scene,
_t prefix_len); const bNode *node,
char *r_prefix,
size_t prefix_len);
/* Update the runtime layer names with the cryptomatte layer names of the refere nces /* Update the runtime layer names with the cryptomatte layer names of the refere nces
* render layer or image. */ * render layer or image. */
void ntreeCompositCryptomatteUpdateLayerNames(bNode *node); void ntreeCompositCryptomatteUpdateLayerNames(const Scene *scene, bNode *node);
struct CryptomatteSession *ntreeCompositCryptomatteSession(bNode *node); struct CryptomatteSession *ntreeCompositCryptomatteSession(const Scene *scene, b
Node *node);
/** \} */ /** \} */
/* -------------------------------------------------------------------- */ /* -------------------------------------------------------------------- */
/** \name Texture Nodes /** \name Texture Nodes
* \{ */ * \{ */
struct TexResult; struct TexResult;
#define TEX_NODE_OUTPUT 401 #define TEX_NODE_OUTPUT 401
 End of changes. 3 change blocks. 
5 lines changed or deleted 8 lines changed or added

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