"Fossies" - the Fresh Open Source Software Archive  

Source code changes of the file "m4/gnulib-common.m4" between
bison-3.8.1.tar.xz and bison-3.8.2.tar.xz

About: Bison is a general-purpose parser generator.

gnulib-common.m4  (bison-3.8.1.tar.xz):gnulib-common.m4  (bison-3.8.2.tar.xz)
skipping to change at line 114 skipping to change at line 114
#endif #endif
#ifdef __has_c_attribute #ifdef __has_c_attribute
# define _GL_HAS_C_ATTRIBUTE(attr) __has_c_attribute (__##attr##__) # define _GL_HAS_C_ATTRIBUTE(attr) __has_c_attribute (__##attr##__)
#else #else
# define _GL_HAS_C_ATTRIBUTE(attr) 0 # define _GL_HAS_C_ATTRIBUTE(attr) 0
#endif #endif
]dnl There is no _GL_ATTRIBUTE_ALIGNED; use stdalign's _Alignas instead. ]dnl There is no _GL_ATTRIBUTE_ALIGNED; use stdalign's _Alignas instead.
[ [
/* _GL_ATTRIBUTE_ALLOC_SIZE ((N)) declares that the Nth argument of the function
is the size of the returned memory block.
_GL_ATTRIBUTE_ALLOC_SIZE ((M, N)) declares that the Mth argument multiplied
by the Nth argument of the function is the size of the returned memory block.
*/
/* Applies to: function, pointer to function, function types. */
#if _GL_HAS_ATTRIBUTE (alloc_size) #if _GL_HAS_ATTRIBUTE (alloc_size)
# define _GL_ATTRIBUTE_ALLOC_SIZE(args) __attribute__ ((__alloc_size__ args)) # define _GL_ATTRIBUTE_ALLOC_SIZE(args) __attribute__ ((__alloc_size__ args))
#else #else
# define _GL_ATTRIBUTE_ALLOC_SIZE(args) # define _GL_ATTRIBUTE_ALLOC_SIZE(args)
#endif #endif
/* _GL_ATTRIBUTE_ALWAYS_INLINE tells that the compiler should always inline the
function and report an error if it cannot do so. */
/* Applies to: function. */
#if _GL_HAS_ATTRIBUTE (always_inline) #if _GL_HAS_ATTRIBUTE (always_inline)
# define _GL_ATTRIBUTE_ALWAYS_INLINE __attribute__ ((__always_inline__)) # define _GL_ATTRIBUTE_ALWAYS_INLINE __attribute__ ((__always_inline__))
#else #else
# define _GL_ATTRIBUTE_ALWAYS_INLINE # define _GL_ATTRIBUTE_ALWAYS_INLINE
#endif #endif
/* _GL_ATTRIBUTE_ARTIFICIAL declares that the function is not important to show
in stack traces when debugging. The compiler should omit the function from
stack traces. */
/* Applies to: function. */
#if _GL_HAS_ATTRIBUTE (artificial) #if _GL_HAS_ATTRIBUTE (artificial)
# define _GL_ATTRIBUTE_ARTIFICIAL __attribute__ ((__artificial__)) # define _GL_ATTRIBUTE_ARTIFICIAL __attribute__ ((__artificial__))
#else #else
# define _GL_ATTRIBUTE_ARTIFICIAL # define _GL_ATTRIBUTE_ARTIFICIAL
#endif #endif
/* _GL_ATTRIBUTE_COLD declares that the function is rarely executed. */
/* Applies to: functions. */
/* Avoid __attribute__ ((cold)) on MinGW; see thread starting at /* Avoid __attribute__ ((cold)) on MinGW; see thread starting at
<https://lists.gnu.org/r/emacs-devel/2019-04/msg01152.html>. <https://lists.gnu.org/r/emacs-devel/2019-04/msg01152.html>.
Also, Oracle Studio 12.6 requires 'cold' not '__cold__'. */ Also, Oracle Studio 12.6 requires 'cold' not '__cold__'. */
#if _GL_HAS_ATTRIBUTE (cold) && !defined __MINGW32__ #if _GL_HAS_ATTRIBUTE (cold) && !defined __MINGW32__
# ifndef __SUNPRO_C # ifndef __SUNPRO_C
# define _GL_ATTRIBUTE_COLD __attribute__ ((__cold__)) # define _GL_ATTRIBUTE_COLD __attribute__ ((__cold__))
# else # else
# define _GL_ATTRIBUTE_COLD __attribute__ ((cold)) # define _GL_ATTRIBUTE_COLD __attribute__ ((cold))
# endif # endif
#else #else
# define _GL_ATTRIBUTE_COLD # define _GL_ATTRIBUTE_COLD
#endif #endif
/* _GL_ATTRIBUTE_CONST declares that it is OK for a compiler to omit duplicate
calls to the function with the same arguments.
This attribute is safe for a function that neither depends on nor affects
observable state, and always returns exactly once - e.g., does not loop
forever, and does not call longjmp.
(This attribute is stricter than _GL_ATTRIBUTE_PURE.) */
/* Applies to: functions. */
#if _GL_HAS_ATTRIBUTE (const) #if _GL_HAS_ATTRIBUTE (const)
# define _GL_ATTRIBUTE_CONST __attribute__ ((__const__)) # define _GL_ATTRIBUTE_CONST __attribute__ ((__const__))
#else #else
# define _GL_ATTRIBUTE_CONST # define _GL_ATTRIBUTE_CONST
#endif #endif
/* _GL_ATTRIBUTE_DEALLOC (F, I) is for functions returning pointers /* _GL_ATTRIBUTE_DEALLOC (F, I) declares that the function returns pointers
that can be freed by passing them as the Ith argument to the that can be freed by passing them as the Ith argument to the
function F. _GL_ATTRIBUTE_DEALLOC_FREE is for functions that function F.
return pointers that can be freed via 'free'; it can be used _GL_ATTRIBUTE_DEALLOC_FREE declares that the function returns pointers that
only after including stdlib.h. These macros cannot be used on can be freed via 'free'; it can be used only after declaring 'free'. */
inline functions. */ /* Applies to: functions. Cannot be used on inline functions. */
#if _GL_GNUC_PREREQ (11, 0) #if _GL_GNUC_PREREQ (11, 0)
# define _GL_ATTRIBUTE_DEALLOC(f, i) __attribute__ ((__malloc__ (f, i))) # define _GL_ATTRIBUTE_DEALLOC(f, i) __attribute__ ((__malloc__ (f, i)))
#else #else
# define _GL_ATTRIBUTE_DEALLOC(f, i) # define _GL_ATTRIBUTE_DEALLOC(f, i)
#endif #endif
#define _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_DEALLOC (free, 1) #define _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_DEALLOC (free, 1)
/* _GL_ATTRIBUTE_DEPRECATED: Declares that an entity is deprecated.
The compiler may warn if the entity is used. */
/* Applies to:
- function, variable,
- struct, union, struct/union member,
- enumeration, enumeration item,
- typedef,
in C++ also: namespace, class, template specialization. */
#if _GL_HAS_C_ATTRIBUTE (deprecated) #if _GL_HAS_C_ATTRIBUTE (deprecated)
# define _GL_ATTRIBUTE_DEPRECATED [[__deprecated__]] # define _GL_ATTRIBUTE_DEPRECATED [[__deprecated__]]
#elif _GL_HAS_ATTRIBUTE (deprecated) #elif _GL_HAS_ATTRIBUTE (deprecated)
# define _GL_ATTRIBUTE_DEPRECATED __attribute__ ((__deprecated__)) # define _GL_ATTRIBUTE_DEPRECATED __attribute__ ((__deprecated__))
#else #else
# define _GL_ATTRIBUTE_DEPRECATED # define _GL_ATTRIBUTE_DEPRECATED
#endif #endif
/* _GL_ATTRIBUTE_ERROR(msg) requests an error if a function is called and
the function call is not optimized away.
_GL_ATTRIBUTE_WARNING(msg) requests a warning if a function is called and
the function call is not optimized away. */
/* Applies to: functions. */
#if _GL_HAS_ATTRIBUTE (error) #if _GL_HAS_ATTRIBUTE (error)
# define _GL_ATTRIBUTE_ERROR(msg) __attribute__ ((__error__ (msg))) # define _GL_ATTRIBUTE_ERROR(msg) __attribute__ ((__error__ (msg)))
# define _GL_ATTRIBUTE_WARNING(msg) __attribute__ ((__warning__ (msg))) # define _GL_ATTRIBUTE_WARNING(msg) __attribute__ ((__warning__ (msg)))
#elif _GL_HAS_ATTRIBUTE (diagnose_if) #elif _GL_HAS_ATTRIBUTE (diagnose_if)
# define _GL_ATTRIBUTE_ERROR(msg) __attribute__ ((__diagnose_if__ (1, msg, "erro r"))) # define _GL_ATTRIBUTE_ERROR(msg) __attribute__ ((__diagnose_if__ (1, msg, "erro r")))
# define _GL_ATTRIBUTE_WARNING(msg) __attribute__ ((__diagnose_if__ (1, msg, "wa rning"))) # define _GL_ATTRIBUTE_WARNING(msg) __attribute__ ((__diagnose_if__ (1, msg, "wa rning")))
#else #else
# define _GL_ATTRIBUTE_ERROR(msg) # define _GL_ATTRIBUTE_ERROR(msg)
# define _GL_ATTRIBUTE_WARNING(msg) # define _GL_ATTRIBUTE_WARNING(msg)
#endif #endif
/* _GL_ATTRIBUTE_EXTERNALLY_VISIBLE declares that the entity should remain
visible to debuggers etc., even with '-fwhole-program'. */
/* Applies to: functions, variables. */
#if _GL_HAS_ATTRIBUTE (externally_visible) #if _GL_HAS_ATTRIBUTE (externally_visible)
# define _GL_ATTRIBUTE_EXTERNALLY_VISIBLE __attribute__ ((externally_visible)) # define _GL_ATTRIBUTE_EXTERNALLY_VISIBLE __attribute__ ((externally_visible))
#else #else
# define _GL_ATTRIBUTE_EXTERNALLY_VISIBLE # define _GL_ATTRIBUTE_EXTERNALLY_VISIBLE
#endif #endif
/* FALLTHROUGH is special, because it always expands to something. */ /* _GL_ATTRIBUTE_FALLTHROUGH declares that it is not a programming mistake if
the control flow falls through to the immediately following 'case' or
'default' label. The compiler should not warn in this case. */
/* Applies to: Empty statement (;), inside a 'switch' statement. */
/* Always expands to something. */
#if _GL_HAS_C_ATTRIBUTE (fallthrough) #if _GL_HAS_C_ATTRIBUTE (fallthrough)
# define _GL_ATTRIBUTE_FALLTHROUGH [[__fallthrough__]] # define _GL_ATTRIBUTE_FALLTHROUGH [[__fallthrough__]]
#elif _GL_HAS_ATTRIBUTE (fallthrough) #elif _GL_HAS_ATTRIBUTE (fallthrough)
# define _GL_ATTRIBUTE_FALLTHROUGH __attribute__ ((__fallthrough__)) # define _GL_ATTRIBUTE_FALLTHROUGH __attribute__ ((__fallthrough__))
#else #else
# define _GL_ATTRIBUTE_FALLTHROUGH ((void) 0) # define _GL_ATTRIBUTE_FALLTHROUGH ((void) 0)
#endif #endif
/* _GL_ATTRIBUTE_FORMAT ((ARCHETYPE, STRING-INDEX, FIRST-TO-CHECK))
declares that the STRING-INDEXth function argument is a format string of
style ARCHETYPE, which is one of:
printf, gnu_printf
scanf, gnu_scanf,
strftime, gnu_strftime,
strfmon,
or the same thing prefixed and suffixed with '__'.
If FIRST-TO-CHECK is not 0, arguments starting at FIRST-TO_CHECK
are suitable for the format string. */
/* Applies to: functions. */
#if _GL_HAS_ATTRIBUTE (format) #if _GL_HAS_ATTRIBUTE (format)
# define _GL_ATTRIBUTE_FORMAT(spec) __attribute__ ((__format__ spec)) # define _GL_ATTRIBUTE_FORMAT(spec) __attribute__ ((__format__ spec))
#else #else
# define _GL_ATTRIBUTE_FORMAT(spec) # define _GL_ATTRIBUTE_FORMAT(spec)
#endif #endif
/* _GL_ATTRIBUTE_LEAF declares that if the function is called from some other
compilation unit, it executes code from that unit only by return or by
exception handling. This declaration lets the compiler optimize that unit
more aggressively. */
/* Applies to: functions. */
#if _GL_HAS_ATTRIBUTE (leaf) #if _GL_HAS_ATTRIBUTE (leaf)
# define _GL_ATTRIBUTE_LEAF __attribute__ ((__leaf__)) # define _GL_ATTRIBUTE_LEAF __attribute__ ((__leaf__))
#else #else
# define _GL_ATTRIBUTE_LEAF # define _GL_ATTRIBUTE_LEAF
#endif #endif
/* _GL_ATTRIBUTE_MALLOC declares that the function returns a pointer to freshly
allocated memory. */
/* Applies to: functions. */
#if _GL_HAS_ATTRIBUTE (malloc) #if _GL_HAS_ATTRIBUTE (malloc)
# define _GL_ATTRIBUTE_MALLOC __attribute__ ((__malloc__)) # define _GL_ATTRIBUTE_MALLOC __attribute__ ((__malloc__))
#else #else
# define _GL_ATTRIBUTE_MALLOC # define _GL_ATTRIBUTE_MALLOC
#endif #endif
/* _GL_ATTRIBUTE_MAY_ALIAS declares that pointers to the type may point to the
same storage as pointers to other types. Thus this declaration disables
strict aliasing optimization. */
/* Applies to: types. */
/* Oracle Studio 12.6 mishandles may_alias despite __has_attribute OK. */ /* Oracle Studio 12.6 mishandles may_alias despite __has_attribute OK. */
#if _GL_HAS_ATTRIBUTE (may_alias) && !defined __SUNPRO_C #if _GL_HAS_ATTRIBUTE (may_alias) && !defined __SUNPRO_C
# define _GL_ATTRIBUTE_MAY_ALIAS __attribute__ ((__may_alias__)) # define _GL_ATTRIBUTE_MAY_ALIAS __attribute__ ((__may_alias__))
#else #else
# define _GL_ATTRIBUTE_MAY_ALIAS # define _GL_ATTRIBUTE_MAY_ALIAS
#endif #endif
/* _GL_ATTRIBUTE_MAYBE_UNUSED declares that it is not a programming mistake if
the entity is not used. The compiler should not warn if the entity is not
used. */
/* Applies to:
- function, variable,
- struct, union, struct/union member,
- enumeration, enumeration item,
- typedef,
in C++ also: class. */
/* In C++ and C2x, this is spelled [[__maybe_unused__]].
GCC's syntax is __attribute__ ((__unused__)).
clang supports both syntaxes. */
#if _GL_HAS_C_ATTRIBUTE (maybe_unused) #if _GL_HAS_C_ATTRIBUTE (maybe_unused)
# define _GL_ATTRIBUTE_MAYBE_UNUSED [[__maybe_unused__]] # define _GL_ATTRIBUTE_MAYBE_UNUSED [[__maybe_unused__]]
#else #else
# define _GL_ATTRIBUTE_MAYBE_UNUSED _GL_ATTRIBUTE_UNUSED # define _GL_ATTRIBUTE_MAYBE_UNUSED _GL_ATTRIBUTE_UNUSED
#endif #endif
/* Alternative spelling of this macro, for convenience. */
#define _GL_UNUSED _GL_ATTRIBUTE_MAYBE_UNUSED
/* Earlier spellings of this macro. */ /* Earlier spellings of this macro. */
#define _UNUSED_PARAMETER_ _GL_ATTRIBUTE_MAYBE_UNUSED #define _UNUSED_PARAMETER_ _GL_ATTRIBUTE_MAYBE_UNUSED
/* _GL_ATTRIBUTE_NODISCARD declares that the caller of the function should not
discard the return value. The compiler may warn if the caller does not use
the return value, unless the caller uses something like ignore_value. */
/* Applies to: function, enumeration, class. */
#if _GL_HAS_C_ATTRIBUTE (nodiscard) #if _GL_HAS_C_ATTRIBUTE (nodiscard)
# define _GL_ATTRIBUTE_NODISCARD [[__nodiscard__]] # define _GL_ATTRIBUTE_NODISCARD [[__nodiscard__]]
#elif _GL_HAS_ATTRIBUTE (warn_unused_result) #elif _GL_HAS_ATTRIBUTE (warn_unused_result)
# define _GL_ATTRIBUTE_NODISCARD __attribute__ ((__warn_unused_result__)) # define _GL_ATTRIBUTE_NODISCARD __attribute__ ((__warn_unused_result__))
#else #else
# define _GL_ATTRIBUTE_NODISCARD # define _GL_ATTRIBUTE_NODISCARD
#endif #endif
/* _GL_ATTRIBUTE_NOINLINE tells that the compiler should not inline the
function. */
/* Applies to: functions. */
#if _GL_HAS_ATTRIBUTE (noinline) #if _GL_HAS_ATTRIBUTE (noinline)
# define _GL_ATTRIBUTE_NOINLINE __attribute__ ((__noinline__)) # define _GL_ATTRIBUTE_NOINLINE __attribute__ ((__noinline__))
#else #else
# define _GL_ATTRIBUTE_NOINLINE # define _GL_ATTRIBUTE_NOINLINE
#endif #endif
/* _GL_ATTRIBUTE_NONNULL ((N1, N2,...)) declares that the arguments N1, N2,...
must not be NULL.
_GL_ATTRIBUTE_NONNULL () declares that all pointer arguments must not be
null. */
/* Applies to: functions. */
#if _GL_HAS_ATTRIBUTE (nonnull) #if _GL_HAS_ATTRIBUTE (nonnull)
# define _GL_ATTRIBUTE_NONNULL(args) __attribute__ ((__nonnull__ args)) # define _GL_ATTRIBUTE_NONNULL(args) __attribute__ ((__nonnull__ args))
#else #else
# define _GL_ATTRIBUTE_NONNULL(args) # define _GL_ATTRIBUTE_NONNULL(args)
#endif #endif
/* _GL_ATTRIBUTE_NONSTRING declares that the contents of a character array is
not meant to be NUL-terminated. */
/* Applies to: struct/union members and variables that are arrays of element
type '[[un]signed] char'. */
#if _GL_HAS_ATTRIBUTE (nonstring) #if _GL_HAS_ATTRIBUTE (nonstring)
# define _GL_ATTRIBUTE_NONSTRING __attribute__ ((__nonstring__)) # define _GL_ATTRIBUTE_NONSTRING __attribute__ ((__nonstring__))
#else #else
# define _GL_ATTRIBUTE_NONSTRING # define _GL_ATTRIBUTE_NONSTRING
#endif #endif
/* There is no _GL_ATTRIBUTE_NORETURN; use _Noreturn instead. */ /* There is no _GL_ATTRIBUTE_NORETURN; use _Noreturn instead. */
/* _GL_ATTRIBUTE_NOTHROW declares that the function does not throw exceptions.
*/
/* Applies to: functions. */
#if _GL_HAS_ATTRIBUTE (nothrow) && !defined __cplusplus #if _GL_HAS_ATTRIBUTE (nothrow) && !defined __cplusplus
# define _GL_ATTRIBUTE_NOTHROW __attribute__ ((__nothrow__)) # define _GL_ATTRIBUTE_NOTHROW __attribute__ ((__nothrow__))
#else #else
# define _GL_ATTRIBUTE_NOTHROW # define _GL_ATTRIBUTE_NOTHROW
#endif #endif
/* _GL_ATTRIBUTE_PACKED declares:
For struct members: The member has the smallest possible alignment.
For struct, union, class: All members have the smallest possible alignment,
minimizing the memory required. */
/* Applies to: struct members, struct, union,
in C++ also: class. */
#if _GL_HAS_ATTRIBUTE (packed) #if _GL_HAS_ATTRIBUTE (packed)
# define _GL_ATTRIBUTE_PACKED __attribute__ ((__packed__)) # define _GL_ATTRIBUTE_PACKED __attribute__ ((__packed__))
#else #else
# define _GL_ATTRIBUTE_PACKED # define _GL_ATTRIBUTE_PACKED
#endif #endif
/* _GL_ATTRIBUTE_PURE declares that It is OK for a compiler to omit duplicate
calls to the function with the same arguments if observable state is not
changed between calls.
This attribute is safe for a function that does not affect
observable state, and always returns exactly once.
(This attribute is looser than _GL_ATTRIBUTE_CONST.) */
/* Applies to: functions. */
#if _GL_HAS_ATTRIBUTE (pure) #if _GL_HAS_ATTRIBUTE (pure)
# define _GL_ATTRIBUTE_PURE __attribute__ ((__pure__)) # define _GL_ATTRIBUTE_PURE __attribute__ ((__pure__))
#else #else
# define _GL_ATTRIBUTE_PURE # define _GL_ATTRIBUTE_PURE
#endif #endif
/* _GL_ATTRIBUTE_RETURNS_NONNULL declares that the function's return value is
a non-NULL pointer. */
/* Applies to: functions. */
#if _GL_HAS_ATTRIBUTE (returns_nonnull) #if _GL_HAS_ATTRIBUTE (returns_nonnull)
# define _GL_ATTRIBUTE_RETURNS_NONNULL __attribute__ ((__returns_nonnull__)) # define _GL_ATTRIBUTE_RETURNS_NONNULL __attribute__ ((__returns_nonnull__))
#else #else
# define _GL_ATTRIBUTE_RETURNS_NONNULL # define _GL_ATTRIBUTE_RETURNS_NONNULL
#endif #endif
/* _GL_ATTRIBUTE_SENTINEL(pos) declares that the variadic function expects a
trailing NULL argument.
_GL_ATTRIBUTE_SENTINEL () - The last argument is NULL (requires C99).
_GL_ATTRIBUTE_SENTINEL ((N)) - The (N+1)st argument from the end is NULL. */
/* Applies to: functions. */
#if _GL_HAS_ATTRIBUTE (sentinel) #if _GL_HAS_ATTRIBUTE (sentinel)
# define _GL_ATTRIBUTE_SENTINEL(pos) __attribute__ ((__sentinel__ pos)) # define _GL_ATTRIBUTE_SENTINEL(pos) __attribute__ ((__sentinel__ pos))
#else #else
# define _GL_ATTRIBUTE_SENTINEL(pos) # define _GL_ATTRIBUTE_SENTINEL(pos)
#endif #endif
/* A helper macro. Don't use it directly. */
#if _GL_HAS_ATTRIBUTE (unused) #if _GL_HAS_ATTRIBUTE (unused)
# define _GL_ATTRIBUTE_UNUSED __attribute__ ((__unused__)) # define _GL_ATTRIBUTE_UNUSED __attribute__ ((__unused__))
#else #else
# define _GL_ATTRIBUTE_UNUSED # define _GL_ATTRIBUTE_UNUSED
#endif #endif
/* Earlier spellings of this macro. */
#define _GL_UNUSED _GL_ATTRIBUTE_UNUSED
]dnl There is no _GL_ATTRIBUTE_VISIBILITY; see m4/visibility.m4 instead. ]dnl There is no _GL_ATTRIBUTE_VISIBILITY; see m4/visibility.m4 instead.
[ [
/* To support C++ as well as C, use _GL_UNUSED_LABEL with trailing ';'. */ /* _GL_UNUSED_LABEL; declares that it is not a programming mistake if the
#if !defined __cplusplus || _GL_GNUC_PREREQ (4, 5) immediately preceding label is not used. The compiler should not warn
if the label is not used. */
/* Applies to: label (both in C and C++). */
/* Note that g++ < 4.5 does not support the '__attribute__ ((__unused__)) ;'
syntax. But clang does. */
#if !(defined __cplusplus && !_GL_GNUC_PREREQ (4, 5)) || defined __clang__
# define _GL_UNUSED_LABEL _GL_ATTRIBUTE_UNUSED # define _GL_UNUSED_LABEL _GL_ATTRIBUTE_UNUSED
#else #else
# define _GL_UNUSED_LABEL # define _GL_UNUSED_LABEL
#endif #endif
]) ])
AH_VERBATIM([async_safe], AH_VERBATIM([async_safe],
[/* The _GL_ASYNC_SAFE marker should be attached to functions that are [/* The _GL_ASYNC_SAFE marker should be attached to functions that are
signal handlers (for signals other than SIGABRT, SIGPIPE) or can be signal handlers (for signals other than SIGABRT, SIGPIPE) or can be
invoked from such signal handlers. Such functions have some restrictions: invoked from such signal handlers. Such functions have some restrictions:
* All functions that it calls should be marked _GL_ASYNC_SAFE as well, * All functions that it calls should be marked _GL_ASYNC_SAFE as well,
 End of changes. 29 change blocks. 
10 lines changed or deleted 133 lines changed or added

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