"Fossies" - the Fresh Open Source Software Archive  

Source code changes of the file "GENERATED/PDL/Graphics/OpenGLQ.pm" between
PDL-2.076.tar.gz and PDL-2.077.tar.gz

About: PDL (Perl Data Language) aims to turn perl into an efficient numerical language for scientific computing (similar to IDL and MatLab).

OpenGLQ.pm  (PDL-2.076):OpenGLQ.pm  (PDL-2.077)
# #
# GENERATED WITH PDL::PP! Don't modify! # GENERATED WITH PDL::PP! Don't modify!
# #
package PDL::Graphics::OpenGLQ; package PDL::Graphics::OpenGLQ;
our @EXPORT_OK = qw(line_3x_3c gl_points gl_lines gl_line_strip gl_texts gl_tria ngles_mat gl_triangles_n_mat gl_triangles_wn_mat gl_triangles gl_triangles_n gl_ triangles_wn gl_arrows ); our @EXPORT_OK = qw(line_3x_3c gl_line_strip_col gl_line_strip_nc gl_lines_col g l_lines_nc gl_points_col gl_points_nc gl_texts gl_triangles_mat gl_triangles_n_m at gl_triangles_wn_mat gl_triangles gl_triangles_n gl_triangles_wn gl_arrows );
our %EXPORT_TAGS = (Func=>\@EXPORT_OK); our %EXPORT_TAGS = (Func=>\@EXPORT_OK);
use PDL::Core; use PDL::Core;
use PDL::Exporter; use PDL::Exporter;
use DynaLoader; use DynaLoader;
our @ISA = ( 'PDL::Exporter','DynaLoader' ); our @ISA = ( 'PDL::Exporter','DynaLoader' );
push @PDL::Core::PP, __PACKAGE__; push @PDL::Core::PP, __PACKAGE__;
bootstrap PDL::Graphics::OpenGLQ ; bootstrap PDL::Graphics::OpenGLQ ;
skipping to change at line 50 skipping to change at line 50
=cut =cut
#line 49 "OpenGLQ.pm" #line 49 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm" #line 1060 "../../../blib/lib/PDL/PP.pm"
*line_3x_3c = \&PDL::line_3x_3c; *line_3x_3c = \&PDL::line_3x_3c;
#line 60 "OpenGLQ.pm" #line 60 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm" #line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_points = \&PDL::gl_points; *gl_line_strip_col = \&PDL::gl_line_strip_col;
#line 67 "OpenGLQ.pm" #line 67 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm" #line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_lines = \&PDL::gl_lines; *gl_line_strip_nc = \&PDL::gl_line_strip_nc;
#line 74 "OpenGLQ.pm" #line 74 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm" #line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_line_strip = \&PDL::gl_line_strip; *gl_lines_col = \&PDL::gl_lines_col;
#line 81 "OpenGLQ.pm" #line 81 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm" #line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_texts = \&PDL::gl_texts; *gl_lines_nc = \&PDL::gl_lines_nc;
#line 88 "OpenGLQ.pm" #line 88 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm" #line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_triangles_mat = \&PDL::gl_triangles_mat; *gl_points_col = \&PDL::gl_points_col;
#line 95 "OpenGLQ.pm" #line 95 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm" #line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_triangles_n_mat = \&PDL::gl_triangles_n_mat; *gl_points_nc = \&PDL::gl_points_nc;
#line 102 "OpenGLQ.pm" #line 102 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm" #line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_triangles_wn_mat = \&PDL::gl_triangles_wn_mat; *gl_texts = \&PDL::gl_texts;
#line 109 "OpenGLQ.pm" #line 109 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm" #line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_triangles = \&PDL::gl_triangles; *gl_triangles_mat = \&PDL::gl_triangles_mat;
#line 116 "OpenGLQ.pm" #line 116 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm" #line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_triangles_n = \&PDL::gl_triangles_n; *gl_triangles_n_mat = \&PDL::gl_triangles_n_mat;
#line 123 "OpenGLQ.pm" #line 123 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm" #line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_triangles_wn = \&PDL::gl_triangles_wn; *gl_triangles_wn_mat = \&PDL::gl_triangles_wn_mat;
#line 130 "OpenGLQ.pm" #line 130 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm" #line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_arrows = \&PDL::gl_arrows; *gl_triangles = \&PDL::gl_triangles;
#line 137 "OpenGLQ.pm" #line 137 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_triangles_n = \&PDL::gl_triangles_n;
#line 144 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_triangles_wn = \&PDL::gl_triangles_wn;
#line 151 "OpenGLQ.pm"
#line 1060 "../../../blib/lib/PDL/PP.pm"
*gl_arrows = \&PDL::gl_arrows;
#line 158 "OpenGLQ.pm"
# Exit with OK status # Exit with OK status
1; 1;
 End of changes. 13 change blocks. 
12 lines changed or deleted 27 lines changed or added

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